Hi, I have an app I want to make free but supported with ads from Admob. Could anyone else using the service help me out? I checked and I have ads approved but when I launch my app no ad shows. Logs shows 'Did fail to recieve ad'. I tried the test ad and it worked fine.
If you are implying that I am only developing apps to 'get rich quick' I assure you I am not. I was offering one of my apps for $0.99 but I have decided to give it away for free now. Considering the time I put into it however I want some sort of return. Placing an ad in the app for a few months is a good way to do this while allowing people to download it for free.
I am testing an app with AdMob now... very low fill rate... less then 20%.
Couple tips:
Tip #1:
Use this code while developing to see test ads. Add it to the AdModDelegate:
- (BOOL)useTestAd {
return NO;
}
Tip #2:
Use didReceiveAd and didFailToReceiveAd to determine if an AdMob ad was delivered. If not, create your own ad. I am creating my own ad to link to my paid apps.
If not, create your own ad. I am creating my own ad to link to my paid apps.
I tried AdMob but was getting a fill rate that went down to 8%, though at other times it could be as high as 80%. Putting an ad for my own app sounds like a great solution for when AdMob don't provide. Thanks for the tip!
nevermind! It just started working. Must have been a low fill rate at the start.
During testing the app, does admob ads reported for test.
I am getting impressions =0 and request =7 (like that), though I give more impressions as for testing , the impression value is not getting increased.
I am just started add and use AdMob.. but when I check in simulator and also in iPhone plugged into my Mac, I see logs as "AdMob: Failed to receive ad".. Will this work once it's fully activated on App Store.. Is it some sort of fault done by me.. ?
If you're having fill rate problems, you should look into .app/ads. We allow you to run ads from multiple networks (and even cross promote your own apps) to reach 100% fill.