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Old 01-24-2009, 07:59 AM   #1 (permalink)
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Default Using Admob with your app

Hi, I have an app I want to make free but supported with ads from Admob. Could anyone else using the service help me out? I checked and I have ads approved but when I launch my app no ad shows. Logs shows 'Did fail to recieve ad'. I tried the test ad and it worked fine.

Any ideas?
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Old 01-24-2009, 08:06 AM   #2 (permalink)
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nevermind! It just started working. Must have been a low fill rate at the start.
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Old 01-24-2009, 11:00 AM   #3 (permalink)
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get rich quick!
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Old 01-24-2009, 11:04 AM   #4 (permalink)
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Angry

If you are implying that I am only developing apps to 'get rich quick' I assure you I am not. I was offering one of my apps for $0.99 but I have decided to give it away for free now. Considering the time I put into it however I want some sort of return. Placing an ad in the app for a few months is a good way to do this while allowing people to download it for free.
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Old 01-24-2009, 11:13 AM   #5 (permalink)
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Hehe... if anyone is stupid enough to think they will get rich quick, I have a bridge to sell them .
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Old 01-24-2009, 01:09 PM   #6 (permalink)
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Hey... if that bridge gets featured, you never know what might happen.... :P
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Old 01-24-2009, 03:41 PM   #7 (permalink)
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Quote:
Originally Posted by Slayer5150 View Post
Hehe... if anyone is stupid enough to think they will get rich quick, I have a bridge to sell them .
If your bridge can fart I know a TON of people interested in buying it
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Old 01-24-2009, 04:08 PM   #8 (permalink)
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I am testing an app with AdMob now... very low fill rate... less then 20%.

Couple tips:

Tip #1:
Use this code while developing to see test ads. Add it to the AdModDelegate:
- (BOOL)useTestAd {
return NO;
}

Tip #2:
Use didReceiveAd and didFailToReceiveAd to determine if an AdMob ad was delivered. If not, create your own ad. I am creating my own ad to link to my paid apps.
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Old 01-25-2009, 03:00 AM   #9 (permalink)
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Quote:
Originally Posted by rcloke View Post
If not, create your own ad. I am creating my own ad to link to my paid apps.
I tried AdMob but was getting a fill rate that went down to 8%, though at other times it could be as high as 80%. Putting an ad for my own app sounds like a great solution for when AdMob don't provide. Thanks for the tip!
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Old 02-02-2010, 04:11 AM   #10 (permalink)
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Quote:
Originally Posted by kieran12 View Post
nevermind! It just started working. Must have been a low fill rate at the start.
During testing the app, does admob ads reported for test.
I am getting impressions =0 and request =7 (like that), though I give more impressions as for testing , the impression value is not getting increased.
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Old 02-03-2010, 01:27 PM   #11 (permalink)
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Question

Hi,

I am just started add and use AdMob.. but when I check in simulator and also in iPhone plugged into my Mac, I see logs as "AdMob: Failed to receive ad".. Will this work once it's fully activated on App Store.. Is it some sort of fault done by me.. ?

Thanks and Kind Regards,

Tharindu Madushanka
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Old 02-03-2010, 01:33 PM   #12 (permalink)
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How to add our adds as stated.. if it's failing.. still I was unable to successfully get a real add.. either on device or simulator..
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Old 02-03-2010, 01:43 PM   #13 (permalink)
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If you're having fill rate problems, you should look into .app/ads. We allow you to run ads from multiple networks (and even cross promote your own apps) to reach 100% fill.
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