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Old 01-28-2012, 06:47 AM   #1 (permalink)
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Default Capture screen by excluding a button

Hi,

You can use this code to capture a screen:
Code:
  UIGraphicsBeginImageContext(self.view.bounds.size);
    [self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
    UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil);
    UIGraphicsEndImageContext();
But let's say I have a
Code:
 UIButton *button1;
How can I make a screen capture without the button1 in it?

Is there a way to cut this from the capture?

Thanks!
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Old 01-28-2012, 07:12 AM   #2 (permalink)
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Default

Quote:
Originally Posted by sacha1996 View Post
Hi,

You can use this code to capture a screen:
Code:
    UIGraphicsBeginImageContext(self.view.bounds.size);
    [self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
    UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil);
    UIGraphicsEndImageContext();
But let's say I have a
Code:
 UIButton *button1;
How can I make a screen capture without the button1 in it?

Is there a way to cut this from the capture?

Thanks!

Hide the button, take the screen capture, and un-hide the button?

You would need to pause for an instant after hiding the button in order to let the screen re-draw. Something like this

Code:
button1.hidden = TRUE;
[self performSelector: screenSnapshot withObject: nil afterDelay: 0];
(A delay of 0 still lets the system return and go through the event loop, where your graphics changes take effect.)

Code:
- (void) screenSnapshot;
{
    UIGraphicsBeginImageContext(self.view.bounds.size);
    [self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
    UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
    UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil);
    UIGraphicsEndImageContext();
    button1.hidden = false;
}
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Old 01-28-2012, 01:48 PM   #3 (permalink)
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Thank you!
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