1. Make sure under devices in your build settings that it only says iPhone, not Universal. On XCode4, this is under the "Summary" tag for your target.
2. Now your app will show up on the iPad as an iPhone app, with the 2x button. The fact that your iPad code is blank won't matter, because no one will see it.
3. Then, when your iPad support is working, change back to Universal, and it should work fine.
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