opengl game - unexpected touch behaviour causes rejection..
Hi all.
We are looking for some advice here.
We developed an ios game using opengl. the app uses an EAGLView which receives the touch events and implements a custom renderer.
we have tested the binary both in the simulator and device, from ios version 3 to 4.2.1. Everything is just OK.
so, we submit for approval and after review receive rejection arguing that the game does not provide functionality, and that it only has a main menu with three buttons all of which take the user to a webpage...
In fact there are three buttons in the game menu, but only the first one is a link to "more" about the game online... the other when pressed take the player to the other sections of the game.
We have been unable to reproduce this, my guess right now is that the new ios version (5) changed something in the API and the touchbegan and touchend methods are acting differently.. so i'm downloading the latest version to try that.
In the resolution center, the responses we got are really not useful, they didn't said anything about the system versions used during review, we asked for more details, but only got the same cold answer.
Any suggestions in how to approach this problem i'll really appreciate it.
Thanks!.
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