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Old 09-07-2011, 03:02 PM   #1 (permalink)
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Default add frame to UIBottun

Hello,
i have a button and I load an image to it.
I want the when the user press this button a green frame will appear for a 1 sec and then disappear and then I load a new picture to that button.
I worte:
button.layer.borderWidth = 3;
button.layer.borderColor = [UIColor greenColor].CGColor;

sleep (1) ;
button.layer.borderWidth = 0; // disappear of the border

call function to load new image to button.

The problem is that the green frame don't show up. if it delete the
button.layer.borderWidth = 0; // disappear of the border
I saw the the frame will show only after I load the new image and I dont want this to be like that.
Any one know y and how to solve it?

Thanksm Shlomi
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Old 09-07-2011, 03:30 PM   #2 (permalink)
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Default

Quote:
Originally Posted by duvdev View Post
Hello,
i have a button and I load an image to it.
I want the when the user press this button a green frame will appear for a 1 sec and then disappear and then I load a new picture to that button.
I worte:
button.layer.borderWidth = 3;
button.layer.borderColor = [UIColor greenColor].CGColor;

sleep (1) ;
button.layer.borderWidth = 0; // disappear of the border

call function to load new image to button.

The problem is that the green frame don't show up. if it delete the
button.layer.borderWidth = 0; // disappear of the border
I saw the the frame will show only after I load the new image and I dont want this to be like that.
Any one know y and how to solve it?

Thanksm Shlomi


The problem you are facing is that UI changes don't take place until your code returns and the program revisits the event loop.

sleep() causes your program to freeze, and do nothing at all, for the specified time. At this point, forget about sleep. It's bad news. Don't use it.

I gather the code that you posted is in your button's IBAction method?

It sounds like what you're trying to do is have the button trigger an animation - a border appears, then the icon changes.

You could use performSelector:withObject:afterDelay: to set up the border, then trigger another method after a delay that hides the border and changes the icon. That method queues a call to the specified selector, and returns to the event loop.

So your code might look like this:

Code:
button.layer.borderWidth = 3;
button.layer.borderColor = [UIColor greenColor].CGColor;

[self performSelector: @selector(hideBorderAndSwitchIconForButton:)
  withObject: button 
  afterDelay: 1.0];
And then you would need to code a method hideBorderAndSwitchIconForButton:


Code:
- (void) hideBorderAndSwitchIconForButton: (UIButton*) theButton;
{
  theButton.layer.borderWidth = 0; // disappear of the border
  //Change the button image.
}
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Duncan C
WareTo

Check out our apps in the Apple App store


Check out this password generator app that shows various techniques including using a data container singleton object to share data between objects in your project.

See this tutorial on using UIView animations and layer animations:

See this thread on generating random, non-repeating text

Check out a very cool Macintosh Kaleidoscopes app called ScopeWorks that we released to the Mac App store.
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Old 09-07-2011, 04:13 PM   #3 (permalink)
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Thanks Duncan C,

Your solution works like a magic.

have a nice day,
Shlomi
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