I know this isn't a Cocos2D forum but I think it is a rather easy and general question so I was hoping someone had an answer to this so, I need to implement Cocos2d into my already existing Xcode project. I am going to be using Cocos2d in just one of my views and that's it. Does anyone know how to implement it correctly? At this point I have downloaded the latest version, but I am not sure what to do from here.
Thanks for the info dany_dev so once I download the whole cocos2d download from their site. Which files do I drag into my app? There are hundreds and I am not sure which to drag in.
I wish they made it easier, there is like 15 different folder of all base cocos2d files and I have to drag them all from finder because of this stupid Xcode 4 thing. I wish you could just drag group among Xcode projects, I guess that is what you mean by framework @dany_dev.
I downloaded the latest Cocos2d and I see a group in the Xcode project cocos2d-ios that is named cocos2d. I copied that group in (from finder) and I get FontManager.h not found in CCTexture2D.m
What other files do I need?
Ok so I tried pretty much everything. I cleaned project, restarted Xcode, downloaded a fresh Cocos2D folder from the site. I drag the folders "cocos2d", "CocosDenshion", and "FontLabel" to my project while clicking add to destination group folder but I get a Mach-O-Linker warning or something like failed build in usr/bin.