Hi,
I am trying to make a menu in my game with cocos2d. Here is my code:
Code:
@implementation HelloWorldLayer
+(id) scene {
CCScene *scene = [CCScene node];
HelloWorldLayer *layer = [HelloWorldLayer node];
[scene addChild: layer];
return scene;
}
-(id) init
{
if( (self=[super init])) {
[CCMenuItemFont setFontName:@"Marker Felt"];
[CCMenuItemFont setFontSize:35];
CCMenuItem *item1 = [CCMenuItemFont itemFromString:@"PLAY" target:self selector:@selector(start:)];
CCMenu *menu = [CCMenu menuWithItems:item1, nil];
[self addChild:menu];
}
return self;
}
-(void) start: (id) sender {
[[CCDirector sharedDirector] replaceScene: [GamePlay node]];
}
I want to switch to the "GamePlay" scene after pressing "PLAY", but when I run iPhone Simulator, I press it and nothing happens. Are there any ways to fix this?