Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Interface 2, Advanced iOS
Mockup & Code Gen
($9.99)

Make your own iPhone apps
and run them live!
(free)

Pic Frame Dynamo: Photo Editing
($0.99)

Abiliator
($1.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum > iPhone SDK Development Forums > iPhone SDK Development

Reply
 
LinkBack Thread Tools Display Modes
Old 05-16-2011, 07:58 AM   #1 (permalink)
Registered Member
 
Join Date: Apr 2010
Posts: 16
haemi is on a distinguished road
Default drawRect makes scrolling slow in UIScrollView

Hi all,

I've got a UIScrollView with a (custom) UIView inside of it.

In my scrollViewDidScroll-method I'm calling

Code:
[myCustomView setNeedsDisplay];
This makes the scrolling noticeably slower, if I'm implementing the drawRect: method in my custom UIView - even if it's completely empty.

As soon as I delete the drawRect: method, it's smooth again.

I have absolutely no idea, why... anyone of you?
haemi is offline   Reply With Quote
Old 05-16-2011, 08:33 AM   #2 (permalink)
Cocoa Junkie
 
Duncan C's Avatar
 
Join Date: Dec 2008
Location: Northern Virginia
Posts: 6,003
Duncan C has a spectacular aura about
Default

Quote:
Originally Posted by haemi View Post
Hi all,

I've got a UIScrollView with a (custom) UIView inside of it.

In my scrollViewDidScroll-method I'm calling

Code:
[myCustomView setNeedsDisplay];
This makes the scrolling noticeably slower, if I'm implementing the drawRect: method in my custom UIView - even if it's completely empty.

As soon as I delete the drawRect: method, it's smooth again.

I have absolutely no idea, why... anyone of you?
It's because of the way hardware-accellerated animation works in Cocoa.

If you don't have a custom drawRect method, the system caches the pixels for your view in video memory. When it needs to redraw them, it just blits the pixels onto the screen.

If you have a custom drawRect method, the system instead has to call your drawRect method to render the pixels in main memory, then copy those pixels into video memory, THEN draw the pixels to the screen for each an every frame. The docs say to avoid drawRect if you can.

I think main memory and video memory are shared on most/all iOS devices, but the system still has a lot more work to do when you implement a drawRect method for a view.

You would probably be better served to use an OpenGL layer and render to that with OpenGL calls, since OpenGL talks directly with the display hardware.
__________________
Regards,

Duncan C
WareTo

Check out our apps in the Apple App store


Check out this password generator app that shows various techniques including using a data container singleton object to share data between objects in your project.

See this tutorial on using UIView animations and layer animations:

See this thread on generating random, non-repeating text

Check out a very cool Macintosh Kaleidoscopes app called ScopeWorks that we released to the Mac App store.
Duncan C is offline   Reply With Quote
Old 05-16-2011, 08:38 AM   #3 (permalink)
Registered Member
 
Join Date: Apr 2010
Posts: 16
haemi is on a distinguished road
Default

@Duncan

Okay, first - thanks a lot for your detailed answer; I don't understand too much of it, but it's a Google starting point

What I don't understand:

If I subclass UIScrollView and implement the drawRect: method there, it's fast and smooth. Only if I use a custom UIView and put it inside the UIScrollView, it becomes slow. What's the difference?
haemi is offline   Reply With Quote
Reply

Bookmarks

Tags
drawrect, setneedsdisplay, uiscrollview

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



» Advertisements
» Online Users: 362
6 members and 356 guests
doffing81, dre, iOS.Lover, Kirkout, MikaelBartlett, PlutoPrime
Most users ever online was 1,387, 04-10-2012 at 04:21 AM.
» Stats
Members: 175,663
Threads: 94,120
Posts: 402,898
Top Poster: BrianSlick (7,990)
Welcome to our newest member, LezB44
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 02:06 AM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0