Quote:
Originally Posted by dany_dev
probably the problem is on your code. show it.
|
Thanks dany for ur time...
i have added the code below
if (CGRectIntersectsRect(ball.frame, red.frame) && red.hidden == NO )
{
if( redpass == false)
{
score1 += 2000;
scorered+=1;
redpass = true;
red.hidden = YES;
kBallSpeedX = 6 ;
kBallSpeedY = 6;
ballVelocity = CGPointMake(kBallSpeedX,kBallSpeedY);
}
}
if (CGRectIntersectsRect(ball.frame, red.frame) && (redpass == true) )
{
score1+= 0;
scorered+=0;
red.hidden = YES;
}
else {
redpass = false;
}
this is the code for collision check and speed increase....