3)Created a developer signing profile called "iPhone Developer" according to this guide
4)Inserted into the file Info.plist in my Application the following key:
Key: SignerIdentity
Value: Apple iPhone OS Application Signing
With the iPhone SDK 2.1, these worked.
Today I updated my iPhone and the SDK to 2.2. Now when I try to Build and Go, I get an error:
"Your mobile device has encountered an unexpected error (0xE8000001). Try disconnecting and powering off the device; then power the device on and reconnect it."
In organizer console, iPhone says:
unknown afcd[a random number] <Error>: user mobile has uid 501\n
unknown afcd[the same random number] <Error>: mode is 0x41e8
I can install my app only one time successfully. If I make any changes and I want to redeploy, I'm back where I started with the 0xe8000001 error and all the rest. I delete the app manually and still get the error.
I googled but nothing worked (even if I reinstalled the iPhone SDK).
Thanks in advance
Solletichino999
Last edited by solletichino999; 01-10-2009 at 02:01 PM.
It's tricky enough to get this working when you've got a valid ADC account to use for code signing. You're going to need it anyways to deploy your app, might as well.
It doesn't worked. I installed WiFi Track from the AppStore on the iPhone (not by iTunes) and then I retried... Nothing.
I think installing from iTunes is a must.
On the other hand change the signing profile to any other name. Like iPhone Pwned Developer.
Second, make sure in your project / Active Target settings you have the following:
I installed FaceBook from iTunes, but I still get the same error.
Quote:
Originally Posted by Oskee
On the other hand change the signing profile to any other name. Like iPhone Pwned Developer.
Second, make sure in your project / Active Target settings you have the following:
If you click in the arrows in CODE_SIGN_IDENTITY (up and down) you will get a popup with all the device SDKs installed. Select: Device - iPhone OS 2.2. This will add a row below CODE_SIGN_IDENTITY (Any OS Device).
Also make sure you are modifying the appropriate Project / Target configuration. (Debug / Release or whatever).
If you click in the arrows in CODE_SIGN_IDENTITY (up and down) you will get a popup with all the device SDKs installed. Select: Device - iPhone OS 2.2. This will add a row below CODE_SIGN_IDENTITY (Any OS Device).
Also make sure you are modifying the appropriate Project / Target configuration. (Debug / Release or whatever).
I can install my app only one time successfully. If I make any changes and I want to redeploy, I'm back where I started with the 0xe8000001 error and all the rest. I delete the app manually and still get the error.
Last edited by solletichino999; 12-11-2008 at 01:02 PM.
I will wait for the firmware 2.3. Maybe it will solve my problem.
I will wait for the firmware 2.3. Maybe it will solve my problem. I will wait for the firmware 2.3. Maybe it will solve my problem.
I'm convinced that this error has to do with leftover or corrupt files on the iPhone interfering with the debug/install because it never happened to me until I interrupted an install. Also, there is only problem with debugging one app. Another one works fine. I have read here that some people just started a new project and moved over the files. I'm afriad I might have to restore my iPhone in order to fix this.
1) As written here, the directory “/private/var/mobile/Media/PublicStaging” may hold a copy of the application. So delete the application folder inside “/private/var/mobile/Media/PublicStaging” (if there is);
2) As written here, go to the "Build" menu and select "Clean All Targets" (Build > Clean All Targets);