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Old 02-13-2011, 09:36 AM   #1 (permalink)
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Exclamation 2D or 3D?

I have an idea for a game and would love to develop it eventually.
(Although I'm more an artist than a programmer... but I'll look for help once I'm further along)

Although the gameplay won't be similar to the farming games already found on the Iphone, the layout somewhat is. However, I am looking to have a camera that can zoom in and also have a rotating view for different angles. (Think god sim games where they rotate at the mouse) There will be objects moving at the same time.

I am wondering whether it would make sense to develop models in Blender, so that they are already 3D and can be seen from all angles, or if it will be possible to still use 2D. bear in mind these objects will be moving and turning of their own accord.

Cheers.
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Old 02-13-2011, 12:44 PM   #2 (permalink)
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If you want to rotate the camera to any angle then you'll need to go 3D. Otherwise you're stuck with the 4 or 8 angles that you save out as .pngs.

2D objects that turn by themselves (like characters that turn as they walk) are easy - just save out 4 or 8 angles for each frame of animation.
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Old 02-15-2011, 11:08 AM   #3 (permalink)
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Cheers for the response.

The game will be of similar style to your "Tiny chef".
Out of interest how long did it take to make it?

I thought that the ability to zoom in and out and rotate the camera would add a bit of depth to the game.
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Old 02-17-2011, 12:19 AM   #4 (permalink)
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Chef was less than 3 months work for 2 devs, not counting art and the server work.
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