lol yeah i bought my apps. of course i had ad hoc versions, but i just removed them and purchased from the store like my users would to make sure there weren't any funny things going on.
I did the same thing with fanlaws, it really only cost me $1.49 (4.99 - 3.50) - But it is well worth it to see exactly what your customer will get. Plus that way you can write your own review.
I did the same thing with fanlaws, it really only cost me $1.49 (4.99 - 3.50) - But it is well worth it to see exactly what your customer will get. Plus that way you can write your own review.
Nobody puts out a piece of software, and when the packaging company sends you a shrinkwrap, you scream get away, _get_away_ unclean UNCLEAN!!!
This is called due diligence. No further explanation should be needed.
As far as writing your own reviews, I'm sure you're kidding.
you really have to buy your own product...just to doubleccheck if the build is what you expected and that the app behaves well on the device....
writing reviews for your own app??? I wouldnt go there...I ahve been tempted to erite a review commecnting on another users misunderstandngs, but in the end it woul look pretty lame...
let the uses do the reviews and counter all misunderstandings in your description
writing reviews for your own app??? I wouldnt go there...I ahve been tempted to erite a review commecnting on another users misunderstandngs, but in the end it woul look pretty lame...
I disagree. I bought my own app and am entitled to one review just like anybody else. However, I make it clear that I'm the developer, and use the review as another place to respond to confusion, I don't feel it's particularly lame.
Recently, my second application finally made it through review - Magic Card - a very cool little magic trick application (BTW, it took 11 weeks to review because Apple made me remove the false home screen from the app, though many other apps on the store use one -- I'm posting an update next week to restore the false home screen and the embedded video instructions that referenced it). Anyhow, this app uses the phone's camera, and UIImagePickerController is notoriously unreliable if your iPhone hasn't been rebooted recently... Apple really needs to address this bug, but that's another story. Not surprisingly, I get reviews from time to time by people claiming the app doesn't work, so I responded with my own review. It's so frustrating, as an amateur magician I KNOW that this app is really very good, and $5 is a great price (even the lamest packet tricks are $20+) but the App store culture is a cruel beast.
As to the original topic, I love buying my own apps -- it's always the best part of the dev cycle.
P.S. Of course, as always happens, when Apple finally released my app I had only 24 hours before a vaguely similar app appeared to compete with-- sigh-- should've had at least a month to myself. The two programs are actually completely different, but they look like they compete when browsing the entertainment section.
Last edited by hobbyCoder; 11-22-2008 at 07:50 AM.
Reason: Fixed reference to UIImagePickerController
I think you should be able to write your own review. Be clear who you are and why you think your app is good. Morally if you truly believe it is good, then there shouldn't be an issue with doing that.
Couple of other points:
1) Developers have been known to buy a competitors app and leave a poor reviews
2) Before apple closed the loop hole, most reviews were written by people who hadn't even bought or used the app
3) Some developers I know have got friends to write reviews
Because of this I think Apple should put less credence on reviews. Sales and Returns are a better indicator of the quality of the app.
To those of you who have bought your own app, what happens with your developer builds? Does the app you bought get overwritten with the development version since they have the same AppID? Or do you get two icons with the exact same name? Isn't that confusing?