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Old 11-30-2010, 04:57 AM   #1 (permalink)
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Default OpenGL Template has view controller now

I guess I never noticed it until now but the when creating a new project in XCode, the default OpenGL Template has a UIViewController in it now whereas the older one did not. Was there a reason for the switch? Are Apple employees trying to encourage UIViewControllers instead of us creating a class managing our own view stack? The only pro I can really see is the shouldRotate... didRotate... methods which handles orientation.

Edit:
I also remember seeing an Apple example with GL1 and GL2 renderer classes for OpenGL ES 1.1 and 2.0 differentiation. This newest example seems to deal only with shaders.
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Old 11-30-2010, 08:52 AM   #2 (permalink)
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I thought the addition of a view controller in the OpenGL template was to make it easier to work with other API's that require a view controller -- like iAds and Game Center, perhaps -- though I'm not 100% sure, as I haven't used those API's and don't know what they actually require.
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