OpenGL Template has view controller now
I guess I never noticed it until now but the when creating a new project in XCode, the default OpenGL Template has a UIViewController in it now whereas the older one did not. Was there a reason for the switch? Are Apple employees trying to encourage UIViewControllers instead of us creating a class managing our own view stack? The only pro I can really see is the shouldRotate... didRotate... methods which handles orientation.
Edit:
I also remember seeing an Apple example with GL1 and GL2 renderer classes for OpenGL ES 1.1 and 2.0 differentiation. This newest example seems to deal only with shaders.
Last edited by strider2k; 11-30-2010 at 05:16 AM.
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