Blending textures on OpenGL EAGLLayer with UIView behind it
I have a transparent eaglLayer with a UIImageView behind it as a background. I am drawing polygons onto the transparent eaglLayer that have some transparency. However the pixels from the UIImageView behind are being completely obscured by the somewhat transparent pixels from the polygons rendered to the eaglLayer. How do I make it so instead the transparency of the polygons will blend with the background instead?
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