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Old 10-28-2010, 09:37 AM   #1 (permalink)
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thomaswguy is on a distinguished road
Default OpenGL ES Image quality

Hello,

I have been having a bit of trouble with this issue with a while and have decided to ask for help!

I have a textured 1024 x 1024 area in my iphone application. I am texturing it using an image that i converted to .pvr4 format using Apples texturetool.

Now the user has the option of zooming in on this textured object....

The issue is that the quality of the image is not good enough when it is at the highest zoom level.

How can i improve this?

Should i be looking at mip mapping?

Any pointers in the right direction would be greatly appreciated.

Thanks
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