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Old 09-18-2010, 03:00 PM   #1 (permalink)
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Question Help Loading UIImages

When I first created the xcode project for the iphone app I am working on, I imported low resolution (16x16) images into my project. Now I have higher resolution (50x50) images that I want to use.

I moved the old pictures to the trash and imported my new images. Now when I run the app in the simulator it sometimes shows the old images and sometimes shows the new images.

What am I doing wrong?
Thanks in advance!
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Old 09-18-2010, 03:13 PM   #2 (permalink)
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Quote:
Originally Posted by TechnoEagle View Post
When I first created the xcode project for the iphone app I am working on, I imported low resolution (16x16) images into my project. Now I have higher resolution (50x50) images that I want to use.

I moved the old pictures to the trash and imported my new images. Now when I run the app in the simulator it sometimes shows the old images and sometimes shows the new images.

What am I doing wrong?
Thanks in advance!
build > clean all targets should fix it. if not, restart xcode.
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Old 09-18-2010, 03:42 PM   #3 (permalink)
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Quote:
build > clean all targets should fix it. if not, restart xcode.
Just tried that, but it didn't work.
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Old 09-18-2010, 04:31 PM   #4 (permalink)
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Also, now when I try running my app on my device it doesn't get past the loading screen and at the bottom of the xcode window it says: 'GDB: Program received signal: "SIGABRT".'

Edit: Fixed the 'GDB: Program received signal: "SIGABRT".' problem, but still have the original problem.

Last edited by TechnoEagle; 09-18-2010 at 05:13 PM.
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Old 09-18-2010, 05:13 PM   #5 (permalink)
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Sounds like it's time to set breakpoints and start stepping thru your code. You could have a null pointer somewhere.
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Old 09-18-2010, 05:43 PM   #6 (permalink)
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I actually just fixed the problem. I had accidently deleted the contents of the 'Copy Bundle Resources' Folder within the Target. When I copied my Resources to that folder again it worked fine.
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