drawRect on iPhone4
My app has some custom drawing code that happens inside my views drawRect() function. I just got my new iPhone4 and to my great surprise drawRect() gets passed a CGRect with a size of 320x480. After reading up about how they implemented the scaling, this seems fine because it is really backed by a 640x960 pixel surface after all the scaling takes place.
So my question -- is it possible to tell iOS 4 that it shouldn't scale things for my app? If it is rendering to a 640x960 screen, I want it to pass me a CGRect (and the corresponding CGContext to use with it) that contains the actual unscaled screen resolution. How do I accomplish this?
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