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Old 08-05-2010, 12:41 PM   #1 (permalink)
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Default Design pattern for Universe app and view controllers

We are in the early planning stages of a Universal app that will use navigation style interface on the phone/pod, but use the new SplitView controller on the iPad.

Apples sample generates two AppDelegates, and sets up separate and shared code and resource folders. Some examples I have seen on-line, have a single app delegate, and then instantiate appropriate view controllers based on what device it is running on.

Any recommendations on the "right" approach?

_mike
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Old 08-10-2010, 12:46 PM   #2 (permalink)
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Default

Quote:
Originally Posted by nibeck View Post
We are in the early planning stages of a Universal app that will use navigation style interface on the phone/pod, but use the new SplitView controller on the iPad.

Apples sample generates two AppDelegates, and sets up separate and shared code and resource folders. Some examples I have seen on-line, have a single app delegate, and then instantiate appropriate view controllers based on what device it is running on.

Any recommendations on the "right" approach?

_mike
I don't know about the "right" approach, but I designed the iPhone app, then upgraded the project to a universal app. As I designed the iPad experience, some views could remain the same (with auto resizing), others required significant changes. The more significant changes were accomplished by either creating a new view/view controller, or by deriving from the iPhone implementation and overloading/adding functionality. It seems to work fine.
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