Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Interface 2, Advanced iOS
Mockup & Code Gen
($9.99)

Make your own iPhone apps
and run them live!
(free)

Pic Frame Dynamo: Photo Editing
($0.99)

Abiliator
($1.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum > iPhone SDK Development Forums > iPhone SDK Development

Reply
 
LinkBack Thread Tools Display Modes
Old 07-08-2010, 05:23 PM   #1 (permalink)
Xcode Newbie
 
Join Date: May 2010
Location: So Cal
Age: 42
Posts: 11
Loco Sock is on a distinguished road
Thumbs down App Rejected Twice

First Reject Email:

Quote:
The user interface of YOUR APP does not fill out the display on iPad correctly, seen in the attached screenshot as an example. This review was conducted on iPad running iPhone OS 3.2.

Please review the Views and View Controllers section of the iPad Programming Guide here:

<http://developer.apple.com/iphone/library/documentation/General/Conceptual/iPadProgrammingGuide/iPadProgrammingGuide.pdf>

In order for your application to be reconsidered for the App Store, please resolve this issue and upload your new binary to iTunes Connect.

Should you require technical assistance, you may use one of your Technical Support Incidents included in your iPhone Developer Program by sending an email to Apple Developer Technical Support at idp-dts@apple.com.

Best Regards,

App Review Team
iPhone Developer Program
So I made sure all my target devices and what not were set to iPhone:

Base SDK: iPhone Device 3.2
Targeted Device Family: iPhone
iPhone OS Deployment Target: iPhone OS 3.0

I don't have an actual iPad device to test it out on, but in the simulator, it showed up centered like an iPhone app and had the little "2x" button to double the size of the window.

So my second rejection letter:

Quote:
Thank you for submitting YOUR APP to the App Store. We've reviewed your application and determined that we cannot post this version of your iPad application to the App Store. Applications must adhere to the iPad Human Interface Guidelines as outlined in the iPhone Developer Program License Agreement section 3.3.7.

On iPad, the application's contents are displayed in an iPhone-sized view in the upper left corner of the screen and the app does not take advantage of the device's display size. This review was conducted on iPad running iPhone OS 3.2 and iPhone 3GS running iOS 4.0.

Please review the Views and View Controllers section of the iPad Programming Guide here:

<http://developer.apple.com/iphone/library/documentation/General/Conceptual/iPadProgrammingGuide/iPadProgrammingGuide.pdf>

In order for your application to be reconsidered for the App Store, please resolve this issue and upload your new binary to iTunes Connect.

Should you require technical assistance, you may use one of your Technical Support Incidents included in your iPhone Developer Program by sending an email to Apple Developer Technical Support at idp-dts@apple.com.

Best Regards,

App Review Team
iPhone Developer Program
Using XCode 3.2.3 (10M2262)

Any help would be greatly appreciated...
Loco Sock is offline   Reply With Quote
Old 07-08-2010, 07:52 PM   #2 (permalink)
Registered Member
 
Northeast Canuck's Avatar
 
Join Date: Jan 2010
Location: North Vancouver
Posts: 44
Northeast Canuck is on a distinguished road
Default

Are you submitting this as an iPad app or an iPhone app? It sounds as if you are trying to submit an iPhone app as an iPad app. You've set the base SDK as 3.2 which is iPad only (it's confusing because it is called iPhone OS 3.2).

You should probably set the base SDK to iPhone device 4.0 in your build settings and then further down in Deployment choose iPhone OS 3.0 as your Deployment Target.
Northeast Canuck is offline   Reply With Quote
Old 07-08-2010, 09:29 PM   #3 (permalink)
Xcode Newbie
 
Join Date: May 2010
Location: So Cal
Age: 42
Posts: 11
Loco Sock is on a distinguished road
Default

I'll give that a try and re-submit and wait

Thanks.

Quote:
Originally Posted by Northeast Canuck View Post
Are you submitting this as an iPad app or an iPhone app? It sounds as if you are trying to submit an iPhone app as an iPad app. You've set the base SDK as 3.2 which is iPad only (it's confusing because it is called iPhone OS 3.2).

You should probably set the base SDK to iPhone device 4.0 in your build settings and then further down in Deployment choose iPhone OS 3.0 as your Deployment Target.
Loco Sock is offline   Reply With Quote
Old 07-16-2010, 02:58 PM   #4 (permalink)
Xcode Newbie
 
Join Date: May 2010
Location: So Cal
Age: 42
Posts: 11
Loco Sock is on a distinguished road
Thumbs down Rejected for 3rd Time!

Quote:
Thank you for submitting YOUR APP to the App Store. We've reviewed your application and determined that we cannot post this version of your iPad application to the App Store. Applications must adhere to the iPad Human Interface Guidelines as outlined in the iPhone Developer Program License Agreement section 3.3.7.

On iPad, the contents of the application are displayed in the top left quadrant of the screen. It would be appropriate to take advantage of the iPad's full display. This review was conducted on iPad running iPhone OS 3.2.

Please refer to the attached screenshots.

Please review the Views and View Controllers section of the iPad Programming Guide here:

<http://developer.apple.com/iphone/library/documentation/General/Conceptual/iPadProgrammingGuide/iPadProgrammingGuide.pdf>

In order for your application to be reconsidered for the App Store, please resolve this issue and upload your new binary to iTunes Connect.

Should you require technical assistance, you may use one of your Technical Support Incidents included in your iPhone Developer Program by sending an email to Apple Developer Technical Support at idp-dts@apple.com.

Sincerely,

App Review Team
I don't have an actual iPad to test it out with, but in the iPad simulator, I got the 1x/2x button on the bottom right and it all seemed like it should work.

I've set the base SDK as iPhone 4.0 and Deployment as iPhone 3.0.

Does anyone have any ideas? This is my first app I've submitted and I have noticed it does ask for "iPad" screenshots, is that normal?

Thanks in advance.

Quote:
July 16, 2010 12:25 Rejected
July 16, 2010 09:11 In Review
July 08, 2010 20:22 Waiting For Review
July 08, 2010 20:22 Upload Received
July 08, 2010 20:21 Waiting For Upload
July 08, 2010 14:20 Rejected
July 08, 2010 12:10 In Review
June 30, 2010 19:50 Waiting For Review
June 30, 2010 16:55 Rejected
June 30, 2010 12:46 In Review
June 23, 2010 18:53 Waiting For Review
June 23, 2010 18:44 Upload Received

Last edited by Loco Sock; 07-16-2010 at 03:15 PM. Reason: Added status.
Loco Sock is offline   Reply With Quote
Old 07-16-2010, 04:25 PM   #5 (permalink)
iOS Developer
 
chaseacton's Avatar
 
Join Date: Feb 2009
Location: United States
Posts: 541
chaseacton is on a distinguished road
Send a message via AIM to chaseacton Send a message via Skype™ to chaseacton
Default

Yeah, it sounds like you have an iPhone app set to build for 3.2, making it not take up the whole screen. It's always a good idea to try and get your hand on the actual device from a friend or someone.
__________________
Freelance Inquiries:
www.chaseacton.com/services

Apps:
chaseacton is offline   Reply With Quote
Old 07-16-2010, 05:43 PM   #6 (permalink)
Another iOS Dev
 
deibu's Avatar
 
Join Date: Apr 2010
Posts: 10
deibu is on a distinguished road
Default

Quote:
Originally Posted by chaseacton View Post
Yeah, it sounds like you have an iPhone app set to build for 3.2, making it not take up the whole screen. It's always a good idea to try and get your hand on the actual device from a friend or someone.
Might be a shot in the dark, but have you used hard-coded values in your app for the screen size....say 320 x 480? What about the window size?
__________________
Cheezu
Cheezu Lite
Penny Drop
www.deibugames.com
deibu is offline   Reply With Quote
Old 07-16-2010, 08:56 PM   #7 (permalink)
Xcode Newbie
 
Join Date: May 2010
Location: So Cal
Age: 42
Posts: 11
Loco Sock is on a distinguished road
Default

Quote:
Originally Posted by deibu View Post
Might be a shot in the dark, but have you used hard-coded values in your app for the screen size....say 320 x 480? What about the window size?
320 x 460 in all of the windows, done through IB, nothing in the code to do with window sizes.

Thanks.
Loco Sock is offline   Reply With Quote
Old 07-16-2010, 10:49 PM   #8 (permalink)
Registered Member
 
Join Date: Jul 2010
Posts: 8
MickeyP is on a distinguished road
Default

Quote:
Originally Posted by Loco Sock View Post
320 x 460 in all of the windows, done through IB, nothing in the code to do with window sizes.

Thanks.
Have you checked your app plist for Main nib file base name (iPad) and/or supported interface orientations (iPad) entires? It may be throwing off your build.
MickeyP is offline   Reply With Quote
Old 07-17-2010, 01:20 PM   #9 (permalink)
Xcode Newbie
 
Join Date: May 2010
Location: So Cal
Age: 42
Posts: 11
Loco Sock is on a distinguished road
Default

Quote:
Originally Posted by MickeyP View Post
Have you checked your app plist for Main nib file base name (iPad) and/or supported interface orientations (iPad) entires? It may be throwing off your build.
Thank you.

Yeah, the values are what they should be and double/triple checked with the plist submission guidelines.

I created a new project and ported over the IB elements (not windows) and code... that launches just like my old app (with the 1x/2x zoom on iPad simulator)... I submitted it yet again.
Loco Sock is offline   Reply With Quote
Old 08-08-2010, 09:17 PM   #10 (permalink)
Registered Member
 
Join Date: Jan 2009
Posts: 280
dapis is on a distinguished road
Default

The settings that you provided don't make any sense:

Base SDK: iPhone Device 3.2
Targeted Device Family: iPhone
iPhone OS Deployment Target: iPhone OS 3.0

The SDK of 3.2 is iPad ONLY.
dapis is offline   Reply With Quote
Old 08-10-2010, 09:29 AM   #11 (permalink)
Registered Member
 
Join Date: Apr 2010
Posts: 138
SpaceAce is on a distinguished road
Default

Quote:
Originally Posted by dapis View Post
The settings that you provided don't make any sense:

Base SDK: iPhone Device 3.2
Targeted Device Family: iPhone
iPhone OS Deployment Target: iPhone OS 3.0

The SDK of 3.2 is iPad ONLY.

Furthermore: If you see the 1x/2x button it is NOT an iPad app but an iPhone app! Create a new app from the template "View Controller" and click "targeted for iPad". Then in IB you'll see that the windows/views are much larger! (But you'll can't simply copy over the old NIB-files, they will still by in iPhone size!
SpaceAce is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



» Advertisements
» Online Users: 334
14 members and 320 guests
akphyo, cgokey, EXOPTENDAELAX, flamingliquid, GHuebner, guusleijsten, Mirotion22, ohmniac, Paul Slocum, PavelSea, Pudding, SLIC, Sloshmonster, Sonuye857
Most users ever online was 1,387, 04-10-2012 at 04:21 AM.
» Stats
Members: 175,653
Threads: 94,115
Posts: 402,888
Top Poster: BrianSlick (7,990)
Welcome to our newest member, ohmniac
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 10:28 PM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0