I have a project with about 2.2K Bytes memory leak, and can't get rid of it from analyzer, instruments, debugger etc.
I started a simple but unintelligent approach to check them out: I started a new blank project, to add each component one by one, and check the memory leak after each step.
Now I find the memory leak comes out even with only one blank Tab Bar Controller view in the executable, i.e. Malloc 144 Bytes, CoreGraphics, open_handle_to_dylib_path .
I then check the memory leak of Apple's example codes. For the LocateMe (
LocateMe ), it has memory leak 144 Bytes in Simulator, 176 Bytes in iPhone Device. The screenshot of the Device memory leak is shown:
My question is: are there certain "memory leak" items unavoidable? What leaks we can ignore (e.g. if the leak does not increase more and more)?
Thanks for any suggestions.