06-30-2010, 10:53 PM
#1 (permalink )
Lead Designer
Join Date: May 2010
Location: Los Angeles
Posts: 100
Icon Sizes 57px, 114px, 512px, 100px?
Just completed my 57px Icon! whew what a mission.
114px for the retina - no prob!
512px Done!
But I read through all the paperwork and it mentions a 100px one... Is this only for iPad? or do they need one for iPhone too?
Im confued as to what they use for the iTunes preview one?
Its 100px right? Does apple scale any of your icons for anything?
Thanks! Last steps in the works! then you can all break your fingers on the fastest puzzle game ever devised
as always I truly appreciate the help!
07-01-2010, 12:35 AM
#2 (permalink )
Registered Member
Join Date: May 2010
Posts: 107
What document are you referring to that mentions a 100 x 100 px icon?
I have gone by this listing:
Link to Apple developer HIG
07-01-2010, 03:01 AM
#3 (permalink )
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Join Date: Apr 2010
Location: Bucharest, Romania
Posts: 148
The iPad icon is 72x72
07-01-2010, 04:19 PM
#4 (permalink )
Lead Designer
Join Date: May 2010
Location: Los Angeles
Posts: 100
Now I cant find where I saw it mention the 100px image but I think it was in reference to ipad, Ill hunt it down.
But just curious, what image does itunes use on their online page for an app description?
btw, thanks for that link, It was very helpful!
07-01-2010, 05:13 PM
#5 (permalink )
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Join Date: Feb 2009
Posts: 202
what's the dpi of the iphone 4 icon that is 114 x 114? Is it still the 160 dpi?
07-01-2010, 08:08 PM
#6 (permalink )
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Join Date: Feb 2010
Posts: 226
Quote:
Originally Posted by
Robert
Now I cant find where I saw it mention the 100px image but I think it was in reference to ipad, Ill hunt it down.
But just curious, what image does itunes use on their online page for an app description?
btw, thanks for that link, It was very helpful!
openfeint needs 100x100
07-25-2010, 12:40 PM
#7 (permalink )
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Join Date: Aug 2009
Posts: 361
How do I include all three 57, 114, and 72 icons (or at least both 57 and 114) in one project in xCode so the right one is displayed based on the device?
07-25-2010, 12:41 PM
#8 (permalink )
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Location: Bucharest, Romania
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Include both images in the project (the 57x57 as icon.png and the 114x114 as
icon@2x.png ), that's it.
07-25-2010, 12:49 PM
#9 (permalink )
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Join Date: Aug 2009
Posts: 361
That was quick. Thanks.
Is it a good idea to update an app just to add the 114 icon?
07-25-2010, 12:52 PM
#10 (permalink )
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Join Date: Apr 2010
Location: Bucharest, Romania
Posts: 148
You should check how your icon looks like on an iPhone4. Considering the screen is the same size, the 57x57 shouldn't look that bad. I would test on iPhone4 if I were you.
07-25-2010, 02:28 PM
#11 (permalink )
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Join Date: Jul 2010
Posts: 14
icon views
how can you add a app to an iphone to test it before submitting it to the app store?
07-25-2010, 02:30 PM
#12 (permalink )
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Location: Bucharest, Romania
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Ad-hoc distribution
07-25-2010, 03:41 PM
#13 (permalink )
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Join Date: Jul 2010
Location: Cambridge, UK
Posts: 73
Hi,
Quote:
Originally Posted by
Robert
But just curious, what image does itunes use on their online page for an app description?
This is the 512x512 iTunesArtwork icon.
Best regards,
07-25-2010, 10:35 PM
#14 (permalink )
Registered Member
Join Date: May 2009
Posts: 68
Quote:
Originally Posted by
pofak
That was quick. Thanks.
Is it a good idea to update an app just to add the 114 icon?
Add CFBundleIconFiles into your plist file to have all 3 icon's sizes in app.
08-05-2010, 06:04 PM
#15 (permalink )
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Join Date: Aug 2009
Posts: 361
Quote:
Originally Posted by
softak
Add CFBundleIconFiles into your plist file to have all 3 icon's sizes in app.
I assume I can use any name I want if I use CFBundleIconFiles. I don't have to use @2x syntax, right?
08-05-2010, 06:11 PM
#16 (permalink )
Fly-by-night Innovator
Join Date: Jun 2010
Posts: 364
I can't find it in the docs right now, but I believe you have to follow the @2x syntax with CFBundleIconFiles. Doesn't hurt anyway, since UIImage is completely designed to support that syntax.
08-05-2010, 06:17 PM
#17 (permalink )
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Join Date: Aug 2009
Posts: 361
Quote:
Originally Posted by
musicwind95
I can't find it in the docs right now, but I believe you have to follow the @2x syntax with CFBundleIconFiles. Doesn't hurt anyway, since UIImage is completely designed to support that syntax.
Thanks and you are absolutely right. I will name it @2x and include it in CFBundleIconFiles to be sure.
08-05-2010, 06:25 PM
#18 (permalink )
Registered Member
Join Date: May 2009
Posts: 68
Quote:
Originally Posted by
pofak
I assume I can use any name I want if I use CFBundleIconFiles. I don't have to use @2x syntax, right?
Yes, any name.
08-05-2010, 06:28 PM
#19 (permalink )
Registered Member
Join Date: May 2009
Posts: 68
Quote:
Originally Posted by
musicwind95
I can't find it in the docs right now, but I believe you have to follow the @2x syntax with CFBundleIconFiles. Doesn't hurt anyway, since UIImage is completely designed to support that syntax.
No, documentation says, that it could have any name *.png and
CFBundleIconFiles is array of icon names.
I am using icon57.png, icon72.png and so on.
09-01-2010, 04:39 PM
#20 (permalink )
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Join Date: Jan 2010
Location: Atlanta, GA
Posts: 3
Here was a good article on sizes to create/include
http://www.weston-fl.com/blog/?p=840
It's written for graphic designers hired by developers, but it's fairly inclusive. I did as instructed on our new app and it seems to have done the trick.
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