Hi there!
I have a nearly ended Cocos2D game for the iPad, but as it seems it needs to support both landscape modes (the game runs in landscape)... I'm doing it with a Cocos2D method (a notification system and something more), but it's a bit rough (it just flips the screen without any animation or anything, and OpenFeint doesn't even rotates), so I'm wondering if there's anyway to use the UIViewController's class "shouldAutorotate..." method (Cocos2D's layer is a UIView inherited class, but seems it doesn't have a UIViewController associated, which is the one that supports this method)...
Anyone know anything about this?
Thanks in advance!