Quote:
Originally Posted by Hawdon
I would like to use OpenGL ES, but if it is easier with other API, that will work too.
Any ideas?
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If you know Open GL, go with that method, as the speed is there. If you are ok with 'relatively' slower speed (ie quartz is NOT suitable for particle effects, high frame rates, multiple objects, etc), go with quartz. Quartz (Core Grpahics) is easier to setup and code once you know the basics. Check out:
Trails in the Sand Blog Archive Exploring iPhone Graphics Part 1
which should get you up to speed on the drawing basics.