Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Interface 2, Advanced iOS
Mockup & Code Gen
($9.99)

Make your own iPhone apps
and run them live!
(free)

Pic Frame Dynamo: Photo Editing
($0.99)

Abiliator
($1.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum > iPhone SDK Development Forums > iPhone SDK Development

Reply
 
LinkBack Thread Tools Display Modes
Old 06-06-2010, 02:21 AM   #1 (permalink)
Registered Member
 
Join Date: Jun 2010
Posts: 1
shockwave is on a distinguished road
Default NSInputStream socket problem...

HI all -

I am trying to implement a simple Telnet client, using NSInputStream and NSOutputStream socket objects with the iPhone SDK (3.2). I followed the code examples from developer.apple.com

So, I am able to bring up the TCP connection to my Telnet server. The server immediately sends back some Telnet data. My Telnet object, being a delegate to my NSInputStream, and the stream is registered with the default run-loop.

Unfortunately, my "(void)streamNSStream *)stream handleEventNSStreamEvent)eventCode" callback doesn't detect the 'NSStreamEventHasBytesAvailable' event. I know there's data coming back from the server, because I see it with tcpdump.

I wrote similar code using a CFSocketRef object, but I got the same problem.

I'm also running the code right now thru the simulator. Anyone else seen this problem, and know what I'm doing wrong?

Thanks, Charles.
shockwave is offline   Reply With Quote
Old 06-24-2010, 01:47 PM   #2 (permalink)
Registered Member
 
Join Date: Apr 2010
Posts: 5
stangsdado is on a distinguished road
Default

Quote:
Originally Posted by shockwave View Post
HI all -

I am trying to implement a simple Telnet client, using NSInputStream and NSOutputStream socket objects with the iPhone SDK (3.2). I followed the code examples from developer.apple.com

So, I am able to bring up the TCP connection to my Telnet server. The server immediately sends back some Telnet data. My Telnet object, being a delegate to my NSInputStream, and the stream is registered with the default run-loop.

Unfortunately, my "(void)streamNSStream *)stream handleEventNSStreamEvent)eventCode" callback doesn't detect the 'NSStreamEventHasBytesAvailable' event. I know there's data coming back from the server, because I see it with tcpdump.

I wrote similar code using a CFSocketRef object, but I got the same problem.

I'm also running the code right now thru the simulator. Anyone else seen this problem, and know what I'm doing wrong?

Thanks, Charles.
Did you ever resolve this problem? Do you have any sample code for this?
stangsdado is offline   Reply With Quote
Reply

Bookmarks

Tags
nsstream, socket

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



» Advertisements
» Online Users: 336
12 members and 324 guests
Absentia, Domele, fiftysixty, givensur, heshiming, iGamesDev, linkmx, michaelhansen, PixelInteractive, raihan.zbr, Sloshmonster
Most users ever online was 1,387, 04-10-2012 at 04:21 AM.
» Stats
Members: 175,657
Threads: 94,117
Posts: 402,891
Top Poster: BrianSlick (7,990)
Welcome to our newest member, jenniead38
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 12:10 AM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0