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Originally Posted by ksell341
Anyone have any ideas?
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I'm not 100% sure what you mean by your description. I use this same technique and my issue with it is that the card seems to kind of disappear in the middle section of the animation. It sounds like you might need to break the animation down into the different parts you want. For example, you can simulate picking up a card using touchesBegan, touchesMoved and a CGAffineTransformMakeScale to make the card larger. If this is an automated "flip and move" then think thru what the parts of the animation look like and chain the animations together using setAnimationDidStopSelector inside an existing animation.