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Old 03-21-2010, 12:04 PM   #1 (permalink)
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Default Need clarification on basic facts about universal app

I am trying to update my existing iPhone application to a universal one. But something very simple is still confusing me. When I build a universal app, there is only a single output of binary file, thus when I build the app using 3.2 Simulator, the output should be directly runnable by 3.0 Simulator. Well this is true. But when I tried to do the same experiments for the build setups Debug 3.2 Device and Debug 3.0 Device, a pop up message board says that the iphone os on my iPod touch is too low. So what I am missing here, since I am building a UNIVERSAL app?
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Last edited by firearasi; 03-21-2010 at 12:10 PM.
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Old 03-21-2010, 12:26 PM   #2 (permalink)
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Well I need to set iPhone base sdk to 3.2 and iPhone deployment target to 3.0.

It is hidden deep in the iPad programming guide...
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Old 03-21-2010, 02:17 PM   #3 (permalink)
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Quote:
Well I need to set iPhone base sdk to 3.2 and iPhone deployment target to 3.0.

It is hidden deep in the iPad programming guide...
I thought I'd done that but apparently not... Thank you! I did that and reuploaded the binary to iTunes Connect and guess what? It says "Minimum OS Requirements : 3.0". Awesome! Let's hope it's approved now.
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Old 03-24-2010, 02:55 PM   #4 (permalink)
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I'm confused about something. It seems obvious that in order to build a universal app ready for the launch we have to use the 3.2 beta 5 SDK...but right in the download tab it says

"iPhone SDK 3.2 beta 5 is for development purposes only and should not be used for submitting applications to the App Store."

Confused?
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