Hi everyone,
During my game, I want to change the speed (and thus pitch) of the soundtrack. This needs to be done in real time, as I do not know at what point the sound will change, and so my question is: should I use AudioUnit or OpenAL to achieve this?
I want no further control other than speed change, and seeing as I have no experience with either framework, the simplest method would be the best.
Thanks in advance