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Old 03-21-2010, 09:52 AM   #1 (permalink)
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Default AudioUnit vs OpenAL

Hi everyone,

During my game, I want to change the speed (and thus pitch) of the soundtrack. This needs to be done in real time, as I do not know at what point the sound will change, and so my question is: should I use AudioUnit or OpenAL to achieve this?

I want no further control other than speed change, and seeing as I have no experience with either framework, the simplest method would be the best.

Thanks in advance
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