Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Mockup & CodeGen, iPhone & iPad
($9.99)

Make your own iPhone apps
and run them live!
(free)

Manu
($0.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum > iPhone SDK Development Forums > iPhone SDK Development

Reply
 
LinkBack Thread Tools Display Modes
Old 09-16-2008, 12:23 AM   #1 (permalink)
New Member
 
Join Date: May 2008
Posts: 35
Default What is the best game engine for iPhone/Touch?

Hi,

I would like to write a game with 2D/3D capabilities, what is the best game engine(free/paid), please share your experience.
Eric20000 is offline   Reply With Quote
Old 09-16-2008, 11:03 AM   #2 (permalink)
Registered Member
 
moopf's Avatar
 
Join Date: Jun 2008
Location: United Kingdom
Age: 38
Posts: 152
Default

The only one I'm aware of currently, and I don't think it's officially out yet, is called iTorque by GarageGames
__________________
Now developing an interactive children's story for the iPad - Arthur and Charles
moopf is offline   Reply With Quote
Old 09-16-2008, 12:28 PM   #3 (permalink)
Chief Hallucinator
 
grafikrobot's Avatar
 
Join Date: Sep 2008
Location: Evanston, IL
Posts: 21
Send a message via AIM to grafikrobot Send a message via Yahoo to grafikrobot
Default

I ported the Irrlicht 3D engine. And will be pushing my changes back into the public code soon. Note, it's not a game framework like Torque, it's just a 3D engine.
__________________
CouchWorld Games - Our games so far... Hedronism : Shards : Shardsette
grafikrobot is offline   Reply With Quote
Old 09-16-2008, 12:28 PM   #4 (permalink)
New Member
 
Join Date: May 2008
Location: San Diego, CA
Posts: 79
Default

You're unlikely to find any game engines for the iPhone/Touch until Apple lifts the NDA, which explicitly limits your ability to share code with others (unfortunately).
__________________
Streamtree Studios
XyPhone (App Store link)

Last edited by cpatch; 09-16-2008 at 03:00 PM.
cpatch is offline   Reply With Quote
Old 09-16-2008, 02:54 PM   #5 (permalink)
Registered Member
 
moopf's Avatar
 
Join Date: Jun 2008
Location: United Kingdom
Age: 38
Posts: 152
Default

Quote:
Originally Posted by grafikrobot View Post
I ported the Irrlicht 3D engine. And will be pushing my changes back into the public code soon. Note, it's not a game framework like Torque, it's just a 3D engine.
Nice, I'll be very interested to see how this turns out. Any ideas when you'll be pushing the changes out?
__________________
Now developing an interactive children's story for the iPad - Arthur and Charles
moopf is offline   Reply With Quote
Old 09-16-2008, 05:09 PM   #6 (permalink)
Chief Hallucinator
 
grafikrobot's Avatar
 
Join Date: Sep 2008
Location: Evanston, IL
Posts: 21
Send a message via AIM to grafikrobot Send a message via Yahoo to grafikrobot
Default

Quote:
Originally Posted by moopf View Post
Nice, I'll be very interested to see how this turns out. Any ideas when you'll be pushing the changes out?
Not sure, but not real soon. As I'm working on another game this week. And I have to decide on which game to work on right after that. And since my changes are in a fairly kludge mode currently it will take time to clean them up to integrate. So at the earliest middle of October.
__________________
CouchWorld Games - Our games so far... Hedronism : Shards : Shardsette
grafikrobot is offline   Reply With Quote
Old 09-30-2008, 03:33 AM   #7 (permalink)
New Member
 
Join Date: Sep 2008
Posts: 1
Default

Hi,

There is also ShiVa and Unity, if you need a game engine with an IDE (first one is for PC, second one is for Mac, both export to iPhone).
Patchanka is offline   Reply With Quote
Old 12-08-2008, 07:58 PM   #8 (permalink)
Registered Member
 
Join Date: Dec 2008
Posts: 8
Default iPhone Game Engine

There's also SIO2, is a Free and Open Source Game Engine for iPhone and iPod Touch, there’s already more than a dozen commercial games that have been developed on it for more info checkout:

http://sio2interactive.com/GAMES.html

Here’s the latest feature list of the engine:

Architecture
* Optimized File Format
* Unique Package Approach
* OpenGL ES v1.1 Compatible
* Written in pure C

Tool Chain
* Built around Blender (WYSIWYG)
* Exporter & Optimizer
* Auto Texture Bake Script
* Animation Exporter

Real Time Physic
* Rigid Body
* Collision Detection
* Soft Body
* Particle System
* Fog

Texturing
* Multi-Texturing
* Texture Filtering
* Anisotropic Filtering
* Transparent
* Semi-Transparent

Multimedia & Special Effects
* Ambient & FX Sound
* Real 3D Stereo & Surround
* Realtime MP3 Playback
* Realtime MPEG 4 Playback

Scene Management
* Fast Sorting & Culling System
* Event & Trigger System
* Scripting Support (Level & UI)
* Network Support (TCP/IP)
* Touch Screen & Accelerometer

Lighting & Shadow
* Per-Vertex
* Light Mapping
* Projected Shadow
* Projected Geometry

Animation
* Full IPO Support
* Hybrid Skeletal Animation
* Keyframe Animation

System Requirements
* Mac OS X v10.5.6
* iPhone SDK v2.2.1

You can use SIO2 for free or commercial product, please read the SIO2 license agreement ( /SIO2_SDK/src/license/sio2.txt ). Basically the only thing that we are asking is that you mention SIO2 and/or our website somewhere in your project if its made available to the public in order to keep the SIO2 project alive.

For more information on SIO2 please check our website for more information: http://sio2interactive.com/TECHNOLOGY.html

Last edited by sio2interactive; 02-24-2009 at 06:20 PM. Reason: typo
sio2interactive is offline   Reply With Quote
Old 06-24-2009, 01:48 AM   #9 (permalink)
gfm
Registered Member
 
Join Date: May 2009
Posts: 12
Default

I recently made the engine I developed for Anytime Golf available for general use, it's called the Bork3D Game Engine. It's $49 (for the indy license) and includes all the source code.

You can read more about it on my blog: Bork3D Game Engine for iPhone

For a demo of the engine in action your best bet is to download the free ("lite") version of Anytime Golf on the app store. Or you can just get the full game for $.99 :-)

Feel free to contact me if you'd like to learn more about it: marketing@bork3d.com
gfm is offline   Reply With Quote
Old 07-18-2009, 03:54 PM   #10 (permalink)
gfm
Registered Member
 
Join Date: May 2009
Posts: 12
Default

Quote:
Originally Posted by gfm View Post
I recently made the engine I developed for Anytime Golf available for general use, it's called the Bork3D Game Engine. It's $49 (for the indy license) and includes all the source code.

For a demo of the engine in action your best bet is to download the free ("lite") version of Anytime Golf on the app store. Or you can just get the full game for $.99 :-)
Update: There's now a website dedicated to the Bork3D Game Engine, along with forums for obtaining support and learning more about the engine: Bork3D Games
gfm is offline   Reply With Quote
Old 03-21-2010, 05:24 AM   #11 (permalink)
Registered Member
 
Join Date: Dec 2008
Posts: 8
Default

A bit of a bump but...

You guys should checkout the latest development on the SIO2 Engine (http://sio2interactive.com), version 1.5 is about to be released and there's alot of features added on top of the 20% faster boost.

As a sneak peak of what can be done:

SIO2 Custom Lighting, Physic Constraints, Toon Shader etc...

And alot more to come

Cheers
sio2interactive is offline   Reply With Quote
Old 08-19-2010, 12:05 AM   #12 (permalink)
Registered Member
 
Join Date: Dec 2008
Posts: 8
Default Sneak peek on SIO2 v2.0

For more info visit: SIO2 Engine Forum • View topic - SIO2 v2.0 Sneak Peek








Last edited by sio2interactive; 11-28-2010 at 10:26 PM.
sio2interactive is offline   Reply With Quote
Old 11-28-2010, 10:19 PM   #13 (permalink)
Registered Member
 
Join Date: Dec 2008
Posts: 8
Default Update: Mobile Game Engine SIO2 version 2.x is now available at sio2interactive.com!

Finally after months of work the new version of SIO2, the #1 game engine used by independent mobile game developers, is now out and available for download! A complete reconstruction of the core API have been done, and the engine is now available with twice more features, a wide range of new goodies, twice faster than the previous version and comes with a brand new SDK and a FREE cross platform, working out of the box, mobile game development tool chain allowing you to get started right away.

Feature rich, extremely fast, flexible and scalable, SIO2 allows you to easily create professional 2D and 3D AAA game titles for your favorite mobile platform, and due to its unique core architecture, also gives you the opportunity to develop your mobile games on MacOS (XCode) and/or Windows (Visual C++).


For those of you who don't know the engine, SIO2 is a cross platform state of the art 2D/3D game engine framework for mobile devices, that uses the power of OpenGL ES at its core to deliver lightning fast graphics and provide you all the modern game engine functionalities such as: collision detection, rigid and soft body physic and constraints, pathfinding for AI, networking, BG and FX sounds, video to texture, render to texture, advanced image processing, skeleton animation, advanced materials and lighting (just to name a few), built in right at its core and accessible via an easy to use structure oriented C/C++ syntax.


If you want more information about the full features of SIO2 visit http://sio2interactive.com/features.php

Contrarily to other solution out there, SIO2 doesn't force you to use any specific world editor to code and build your games, SIO2 is using existing industry proven 3D game content creation software and turn them into a world editor where WYSIWYG. And using an exporter convert, optimize and package your scene(s) into a unique file format, build for your mobile gaming device, only with a simple click.


Basically built like a graphic driver, SIO2 is THE 2D/3D mobile game graphic API for technical programmers that want to create real intellectual properties around their game creations without being bound by any other 3rd party solution that might put you into a corner imposing you to only code via their scripting interface, doesn't allow you to bypass their limitations and even force your artists to re-learn what they have already learn by pushing them to use their own 3D world editor.

With SIO2 you don't have to worry about that.

The SIO2 APIs are entirely built in C/C++ for maximum speed and flexibility, and for those who are less familiar with low level programming, every SIO2 API are available via a LUA scripting interface that also come along with all the GLES and AL API.

In addition, with SIO2 you are not limited, you can also easily mix your code with any other existing GLES modules or libraries that you already possessed, which allows you to re-use your existing code along with the SIO2 framework.

In other words, with SIO2, you have full control and all the freedom to built whatever type of game you like, with the features that you want, while having full control over EVERY pieces of code.

The SIO2 SDK is available for Download at http://sio2interactive.com/download.php, and after a simple registration, you will instantly gain access to everything you need to start creating 2D/3D game for your mobile device today!


Progressive, extremely complete and thorough, the SIO2 SDK contains over 20 step by step fully detailed tutorials along with their source code, documentation, all 2D and 3D assets, full SIO2 API documentation and examples, getting started documents and learning resources, other game development tools and time saving applications as well as two FULLY functional 2D and 3D game also containing full source code and assets.

To learn more about SIO2 visit us at http://sio2interactive.com

Last edited by sio2interactive; 11-28-2010 at 10:25 PM. Reason: typo
sio2interactive is offline   Reply With Quote
Old 04-01-2011, 05:00 PM   #14 (permalink)
Registered Member
 
Join Date: Apr 2011
Posts: 1
Default List of iPhone Game Frameworks

If you are looking for an iPhone Game Framework/Engine, I have written a thorough article about the latest and greatest iPhone frameworks, feel free to check it out and let me know what you think:

Best iPhone Game Frameworks - Tony Lea

tnylea is offline   Reply With Quote
Old 06-09-2011, 08:44 PM   #15 (permalink)
Game Developer
 
Join Date: Jun 2011
Posts: 2
Default What is Cocos2D and Why is it One of the Best iPhone Game Engines?

As a game developer for over 15 years, I heartily recommend the free, open-source, MIT-licensed Cocos2D for iPhone/iPad game engine. Here's my top 14 reasons why Cocos2D is one of the best iPhone game engines.


Last edited by iPhoneGameKit; 06-09-2011 at 08:53 PM.
iPhoneGameKit is offline   Reply With Quote
Old 06-29-2011, 06:20 PM   #16 (permalink)
Registered Member
 
Join Date: Dec 2008
Posts: 8
Default New SIO2 Version with FULL Android Support

Hi guys, since most of you get updated about the latest development of the SIO2 Engine on this thread I'd like to share with you some key feature of our new version! I know that is maybe a bit out of scope considering the nature of the latest update but...

Just to let you guys know that we just release a new version of SIO2, one of the main key feature of this new release is a FULL port of the engine to the Android platform. You can now use all the SIO2 API via the NDK and use Eclipse to build your own 2D or 3D Games and publish them on the Android Market!



SIO2 Android Game Engine provide you all modern game engine functionalities built-in right at its core and uses existing industry proven development and content creation tools to allow you to easily create and port your games across mobile platforms.

Feature rich, extremely fast and flexible, the SIO2 Android Game Engine now allows you to create optimized state of the art AAA games for your favorite mobile platform using either pure C/C++ or LUA, and provide you lighting fast 2D and 3D graphics performance.

Want more information and where to download the SDK? Please visit http://sio2interactive.com

Enjoy!

Last edited by sio2interactive; 06-29-2011 at 07:00 PM.
sio2interactive is offline   Reply With Quote
Old 09-14-2011, 05:49 AM   #17 (permalink)
Registered Member
 
Join Date: Jan 2011
Posts: 5
Lightbulb

Quote:
Originally Posted by iPhoneGameKit View Post
... Cocos2D for iPhone/iPad game engine …
If you like Cocos2D you should try Kobold2D. Its goal is to make Cocos2D developers more productive, and one way to do that is to add lots of template projects and example games which I wrote for the Learn Cocos2D book.

After working with Cocos2D for 2.5 years and following its development closely, I found myself improving it along the way. Not just for myself but for everyone. The result is Kobold2D, which includes lots of additional libraries (including cocos3d), tools for starting new projects and upgrading existing ones. Extensive documentation, including how to migrate existing Cocos2D projects to Kobold2D.

Check out Kobold2D and send me your feedback (forum or suggestions). I'll be happy to hear from you!
Steffen Itterheim is offline   Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



» Advertisements
» Online Users: 241
23 members and 218 guests
ADY, AragornSG, bookesp, chillyh, dacapo, Dani77, Davey555, Dominus, dre, glenn_sayers, HemiMG, JasonR, karlam963, M.A.S., marshusensei, mer10, nobre84, Oral B, prchn4christ, Raggou, Rudy, spiderguy84, themathminister
Most users ever online was 1,187, 10-11-2011 at 08:09 AM.
» Stats
Members: 158,885
Threads: 89,230
Posts: 380,765
Top Poster: BrianSlick (7,129)
Welcome to our newest member, bookesp
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 02:25 PM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0