My app is nearly finished (I hope next week could be done) and now, instead of making a Lite and a complete version, I'm wondering if it's better using the In App Purchase system (where only a game version is available and users download it for free, play the free content and then, if they want, pay for accessing the pay content). Anyone knows how does it works? It's difficult to implement and add it to a done application (which isn't at the Appstore yet)?
My app is nearly finished (I hope next week could be done) and now, instead of making a Lite and a complete version, I'm wondering if it's better using the In App Purchase system (where only a game version is available and users download it for free, play the free content and then, if they want, pay for accessing the pay content). Anyone knows how does it works? It's difficult to implement and add it to a done application (which isn't at the Appstore yet)?
Thanks!
use msstorekit for inapp purchase....OS >=3.0 is supported
Thanks, I've searched for it and I've found a great tutorial, so it seems not to be so hard to implement...
Thanks for your reply!
I am also working in same inapp purchase..But some bugs are still not cleared..If you finish that in appurcahse..let me know..My mail id : iphonegamedeveloper@yahoo.co.in
hello
Even I want to implement in app purchase in my iphone application which is fully done.can you give me that tutorial of how to implement in app purchase in iphone application.please help me
waiting for your reply.
hello
Even I want to implement in app purchase in my iphone application which is fully done.can you give me that tutorial of how to implement in app purchase in iphone application.please help me
waiting for your reply.