I did everything right for putting the admob code for an ad into an iphone app. Then I submitted it to the app store and it got approved and I downloaded the app to check it and I noticed that the ad was not showing up and it says inactive on their website in sites/ads tab. I heard you had to change some code before you put it into the app store and I think it is this:
Code:
// If implemented, lets you specify whether to issue a real ad request or a test
// ad request (to be used for development only, of course). Defaults to NO.
- (BOOL)useTestAd;
}
Was I supposed to put false, true, NO, or something into the useTestAd before I submitted it to the app store? And could someone explain what an ad request is?
It doesn't always show up - their fill rate isn't 100% (it's some complex algorithm or other). Unless you've got 'return YES;' in your useTestAd, you should be fine - and indeed you'd be seeing the test advert instead. It'll be either the fill rate not being anywhere near high enough (nothing you can do) or something else in the code.
It doesn't always show up - their fill rate isn't 100% (it's some complex algorithm or other). Unless you've got 'return YES;' in your useTestAd, you should be fine - and indeed you'd be seeing the test advert instead. It'll be either the fill rate not being anywhere near high enough (nothing you can do) or something else in the code.
If you download the Admob SDK from their site from the 'Setup' part of your app on their site (about 1m47s into the video I mentioned), it should pre-fill all the data you need for your app (it builds a custom SDK just for your app, rather than if you copied it from somewhere else).
Sounds very strange if it worked in the simulator. I'd guess it's not filling the adverts, IIRC it depends on how many downloads you have - the more downloads you get, the more advertisers want to advertise on your app and you'll have a higher fill ratio. I think!
There were cases of it being below 10% fill earlier this year. I'll recompile one of my apps that use it (one that got rejected lol) and see what I'm getting on the device.
If you download the Admob SDK from their site from the 'Setup' part of your app on their site (about 1m47s into the video I mentioned), it should pre-fill all the data you need for your app (it builds a custom SDK just for your app, rather than if you copied it from somewhere else).
Sounds very strange if it worked in the simulator. I'd guess it's not filling the adverts, IIRC it depends on how many downloads you have - the more downloads you get, the more advertisers want to advertise on your app and you'll have a higher fill ratio. I think!
There were cases of it being below 10% fill earlier this year. I'll recompile one of my apps that use it (one that got rejected lol) and see what I'm getting on the device.
I followed the youtube tutorial but when I built it I got and error, help!
click on the attachment to view the error.