Quote:
Originally Posted by Akshay Shah
Custom drawings? If i am drawing a circle wont it slow down the moving as i will need to redraw each time it is moved? Also i wont be able to draw a 3d looking ball....(Atleast i havent came accross it...  ) How smooth is moving images for balls(about 3-4) continiously?
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I'm currently programming a game which so far uses custom drawing and the way UIView is moved across the screen it does not redraw when its location changes! My so-far-unreleased game has 20+ moving UIViews that occasionaly are semi-transparent and it smoothly runs at 60fps.

If you used a UIImageView to show a 3D picture of a ball, I'm guessing that would work the same. If you redrew your images alot tho, I'd suggest a custom method. (it also saves on memory!)