NSMutableArray of CGImageRef ?
Im using Quartz to draw some animations ( see problem in my other thread ), and I wanted to make an array of CGImageRef to store the images in, but I get an "passing argument 1 of 'addObject:' from incompatible pointer type.
Apparently it's not possible to do this, but I really don't want to have to keep an array of UIIMage* and have to use image.CGImage each time I want to draw those images.
Any ideas/suggestions?
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