Quote:
Originally Posted by jtara
Maybe they don't know what you are asking?
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I think I can clarify this - I used to use Sprite Sheets all the time in games years ago, and they're commonly used in console games. Basically it's a single graphic made up of a grid. Each box of the grid contains one state of a graphic sprite or an animation frame, say all the possible states of a character walking. In order to animate this, the graphic is either masked in the view and its top-left coordinate changed to match the top-left coordinate of the appropriate grid box so that the image in that box appears within the masked area, or the area of a particular box in the grid is copied to a new bitmap and displayed itself.
I am actually planning on using this technique for a current project, but haven't yet gotten the module built, so as much of an explanation as I can provide, I'm actually no help right now! Sorry!