I am trying to make a youtube video for Orbus but I noticed a severe glare over the screen; I tried both a macbook cam and one of those eyeball cams. Even if the brightness is turned down low on the screen and the ambient light is very neutral it looks like God is coming out of my phone....does anyone have any recommendations for the setup used to make a good quality youtube video? Thanks in advance!
I am trying to make a youtube video for Orbus but I noticed a severe glare over the screen; I tried both a macbook cam and one of those eyeball cams. Even if the brightness is turned down low on the screen and the ambient light is very neutral it looks like God is coming out of my phone....does anyone have any recommendations for the setup used to make a good quality youtube video? Thanks in advance!
I'm curious about the best way to handle this as well. I want to get a video ready prior to my release.
My plan is a bit different, the game I've made may take hours to play (fortunately the save system is excellent) so I want to do a little highlight reel to background music (like a 30 second commercial you'd see on TV!) I think I'd be better off recording an entire session in the simulator with something, and then editing from there. Any recommendations on that front?
for something like that you should use a screencapture program and the simulator.
Doing a quick search, I found Snapz Pro, Snapz Pro X | Ambrosia Software, Inc.
seems to be similar to Fraps on Windows, it seems reasonably priced and for this purpose your best choice.
Have not worked with Snapz Pro but with Fraps for similar projects and would never try anything else
for something like that you should use a screencapture program and the simulator.
Doing a quick search, I found Snapz Pro, Snapz Pro X | Ambrosia Software, Inc.
seems to be similar to Fraps on Windows, it seems reasonably priced and for this purpose your best choice.
Have not worked with Snapz Pro but with Fraps for similar projects and would never try anything else
hth,
Markus
Thanks for the reply, I'm kind of hoping I'd find someone who's actually used a piece of software to do what I want to try. It should be able to record just the contents of the simulator window (without the fake iPhone border), and then be in a file format that I can take a couple of hours of video and do some creative cutting (maybe in iMovie? or some other video editing software) for my 30 second promo spot, which I will mix music to. The end result I want would probably be a quicktime movie file, and also a copy for YouTube.
I will take a look at Snapz Pro to see if it fits any of the criteria I have. Anyone else use it?
I will take a look at Snapz Pro to see if it fits any of the criteria I have. Anyone else use it?
Snapz Pro works like a charm - used it many times (not just for capturing iPhone-apps in simulator).
You define the area you want to record (480x320 in this case if you don't want anything else than the active area) - place that area (which will be visible on your screen) over the simulator window and start recording... Very simple, very smooth - excellent capture, you choose the compression and stuff before saving the movie...
I got nothing bad to say about it - does what it's supposed to and do it well...
Snapz Pro works like a charm - used it many times (not just for capturing iPhone-apps in simulator).
You define the area you want to record (480x320 in this case if you don't want anything else than the active area) - place that area (which will be visible on your screen) over the simulator window and start recording... Very simple, very smooth - excellent capture, you choose the compression and stuff before saving the movie...
I got nothing bad to say about it - does what it's supposed to and do it well...
Sounds nice; the only problem is there is no way to showcase accelerometer functionality.
Snapz Pro works like a charm - used it many times (not just for capturing iPhone-apps in simulator).
You define the area you want to record (480x320 in this case if you don't want anything else than the active area) - place that area (which will be visible on your screen) over the simulator window and start recording... Very simple, very smooth - excellent capture, you choose the compression and stuff before saving the movie...
I got nothing bad to say about it - does what it's supposed to and do it well...
Thanks for the feedback and endorsement! Sounds a lot like what I need... Once I can get back to my Mac I'll download and try it out. Hopefully I can take that end result and edit the crap out of it easily
Scotopia- At least for this app I don't use the accelerometer, but I can see where you'd pretty much have to film it in your hands if you want to demo some of Orbus' functionality.
Sounds nice; the only problem is there is no way to showcase accelerometer functionality.
Yeah, that's true... The problem with filming any screen is that it projects light (which is what the camera is looking for in order to construct it's image) so there is really no good solution for this. You would have to make sure that the surrounding lighting is set up to match your app... Which probably will work so so even if you do a good job with it...
Another option could be to add "invisible" buttons to your project that fakes the functionality of the accelerometer and click those while recording it in the simulator... Using snapz pro for instance you can set the cursor to be invisible which means it won't show on the film that your moving your cursor around and clicking stuff - But it might be a lot of work though faking the accelerometer calls depending on what it does in your app...