Robert here from Bork3D Games. I'm the programmer/designer of "Anytime Golf", a golf game recently released on iPhone. A few friends have asked me if they can license the game engine I created for Anytime Golf and I wanted to throw the offer out to the iPhone developer community at large to see if anyone else might be interested. If there's enough interest I'll put together some demos that aren't just completely awesome golf games :-)
OK I promise no more shameless self-promotion in this post... starting now. :-)
While the Bork3D engine isn't a "rapid game development tool" like some commercial offerings for iPhone, it does offer a solid foundation on which to build a game on top of. A proficient coder who has an idea for iPhone game would save months of time by starting from our engine.
So what does our engine offer?
* OpenGL ES abstraction layer
* Debug-rendering API
* Component-oriented game object system
* High-performance static and boned mesh rendering system w/ tool pipeline for 3dsmax and Maya
* Texture manager w/ tool pipeline
* Runtime "tweaker" for changing game variables via a web browser
* User interface widgets w/ abstractions for handling iPhone user input
* Font renderer w/ tool pipeline for generating fonts (supports unicode)
* In-game profiler
* Audio system for sound effects and background music
* Integration with the Bullet Physics SDK
* Unit test framework
It's all C++. There's only about 200 lines of Objective-C in the whole game, and even that is just a wrapper to get into C++. :-)
Lemme know if this is something that you might be interested in. You can reach me via our website (bork3d.com) or just post a follow-up on this thread.
I'm interested in learning more about licensing the engine.
The engine is priced much like other game engines. It is sold on a per-developer basis, so each programmer on your development team will require a license. Then there are two pricing tiers, one for "indy" developers who make less than $100,000 per year net revenue and another for "professional" developers who make $100,000 or more per year net revenue.
The indy license is $49/per developer
The professional license is $199/per developer
You had me until I saw the license hoops you've put in place to be jumped through.
Sending you $50 via PayPal is no huge deal, but signing and scanning paper and dealing with snail-mail is. Good luck anyway though!
Snail mail? Sorry if you read snail mail somewhere that's a mistake, please let me know where you found that. . Scan and email is the preferred way to get those contracts back at the moment, but I'll have an online acceptance agreement up hopefully soon.
Snail mail? Sorry if you read snail mail somewhere that's a mistake, please let me know where you found that. . Scan and email is the preferred way to get those contracts back at the moment, but I'll have an online acceptance agreement up hopefully soon.
I must have misread one of the PDFs, sorry.
Please repost when you get the online AA set up. I'd also suggest that you have something freely downloadable, if not code, then perhaps a free app built with your toolkit. Best of luck!
I'd also suggest that you have something freely downloadable, if not code, then perhaps a free app built with your toolkit. Best of luck!
Check out Anytime Golf and/or Vector Blaster. They're both written using the engine and available on the app store. (There's a free version of Anytime Golf available).