Change the speed of audio playback.
During a game I need to change the speed an audio clip is played back. I expect the pitch to change as the sound is slowed down/sped up, so I don't need anything that compensates for that. The only thing I've been able to find is using AudioUnits' AUVarispeed (kAudioUnitType_FormatConverter) This looks like an extremely complicated method as Audio Units is so low level. Is there an easier way to achieve the same effect?
Thanks,
Max
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