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Old 03-13-2009, 12:09 PM   #1 (permalink)
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Default Audio Playback and Decoding.

Hi,

I'm working on the audio playback routines that are required by our game and before I put anything down in code I require some questions answered.

From what I can tell CoreAudio can decode to a buffer mp3/aac files, once decoded (or partly decoded) into memory I can stream these through the OpenAL framework which should mix said buffered tracks with any sound-fx that we may wish to play.

However does anyone know if CoreAudio can support multiple mp3 decoding into buffers that can be mixed via OpenAL? I know it can't be done with AudioQueue playback directly (only 1 mp3/aac compressed track support) according to the docs.

Thanks,
- Skavenger.
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Old 03-28-2009, 05:18 PM   #2 (permalink)
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Default

Quote:
Originally Posted by Skavenger View Post
Hi,

I'm working on the audio playback routines that are required by our game and before I put anything down in code I require some questions answered.

From what I can tell CoreAudio can decode to a buffer mp3/aac files, once decoded (or partly decoded) into memory I can stream these through the OpenAL framework which should mix said buffered tracks with any sound-fx that we may wish to play.

However does anyone know if CoreAudio can support multiple mp3 decoding into buffers that can be mixed via OpenAL? I know it can't be done with AudioQueue playback directly (only 1 mp3/aac compressed track support) according to the docs.

Thanks,
- Skavenger.
I'm very curious about this too.
DrGonzo105 is offline   Reply With Quote
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