Team name:
BVR Games (not incorporated or anything just a brand we are developing)
Team Info:
We are looking for a 3rd team member to assist us in building fun military games for the iOS platforms. We are a tight-nit friendly group and everyone's input is valued. If this sounds good to you please continue reading and inquire. Thanks!
Project name:
Current Project: Naval Battle
Frequent side projects: Various iOS development contracts for brands small and large.
Brief description:
Current Project: We are working to launch "Naval Battle" a two player iPad game (early videos here:
BVR Games on Vimeo ). Players build fleets and sink them in a real time exchange of gunfire, missile volleys, torpedoes, and helo attacks.
Target aim:
We will be launching Naval Battle to the Apple App store, and updating after the first release to include multiplayer/single player. Additional contracts will also be pursued.
Compensation:
Naval Battle will be revenue share, and if the relationship blossoms members will form BVR Games and share in all revenue generated by the group. Aside from our own projects we will pursue/have leads on other iOS contracts that will be included in this venture.
Technology:
All iOS platforms,
JS for server side (nodeJS etc.)
Talent needed:
Lead Developer- C/C++/Obj-C/Lua(?) Cocos2d-iPhone experience a plus.
Team structure:
Dylan Wreggelsworth (
Dylan Wreggelsworth on the Behance Network ) : Game Designer/Artist/Code
Chris Mooney (
Chris A. Mooney - UK Composer ) : Composer/SFX
Website:
BVR Group
BVR Games on Vimeo
Contacts:
dylan[at]bvrgames.com
Previous Work by Team:
For my graphics/app experience please visit
Dylan Wreggelsworth on the Behance Network . Past apps have been on the top lists in the app store, but alas, they where for clients and now it is time to bring my own designs to life.
Additional Info:
BVR Games is a new brand we are developing with the intent to create fun, accessible, and slightly realistic military/historical games. BVR stands for Beyond Visual Range, a type of missile that can see over the horizon, it represents the perspective we try and take when designing, seeing ahead to problems that may arise, or solutions for things yet to come. Problem solving, a little bit of action, simple rules, but a high replay value. We are trying to make games that evoke the same feelings you got playing toy soldiers with your dad as a child.
Feedback:
ANY