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Old 02-07-2012, 06:45 AM   #1 (permalink)
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Default What position on the app store to make $100 per day?

What position would your game need to be to make roughly $100 per day? either through paid download or IAP's? any ideas?
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Old 02-07-2012, 08:51 AM   #2 (permalink)
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My app, BridgeBasher, is around $70-$100 / day, and here is its ranking as of yesterday (all paid categories):
Puzzle (iPhone): 120
Sim (iPhone): 89
Puzzle (iPad): 182
Sim (iPad): 80

It is not in the top 400 top overall apps, so I'm not sure what its total overall rank is.
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Old 02-07-2012, 09:04 AM   #3 (permalink)
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Quote:
Originally Posted by average View Post
My app, BridgeBasher, is around $70-$100 / day, and here is its ranking as of yesterday (all paid categories):
Puzzle (iPhone): 120
Sim (iPhone): 89
Puzzle (iPad): 182
Sim (iPad): 80

It is not in the top 400 top overall apps, so I'm not sure what its total overall rank is.
If you don't mind me asking, what position are you in the grossing chart for these categories?
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Old 02-07-2012, 09:08 AM   #4 (permalink)
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I don't know. How can I find that out? I use appfigures, but it only tracks apps that are in the top 400 ranked by downloads, not gross revenue.
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Old 02-07-2012, 09:14 AM   #5 (permalink)
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Originally Posted by average View Post
I don't know. How can I find that out? I use appfigures, but it only tracks apps that are in the top 400 ranked by downloads, not gross revenue.
in AppFigures
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Old 02-07-2012, 09:33 AM   #6 (permalink)
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Ha, OK, never noticed that button.

Puzzle (iPhone): 284
Sim (iPhone): 328
Sim (iPad): 372
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Old 02-07-2012, 11:18 AM   #7 (permalink)
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Alpine Crawler World is averaging $110 / day and is 90-100 in Games-Racing and 130-160 in Games-Simulation at a price of $2,99
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Old 02-07-2012, 01:11 PM   #8 (permalink)
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I'm right at 198 under entertainment and I make 100$ a day with a 1.99 app
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Old 02-07-2012, 01:24 PM   #9 (permalink)
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So everyones making their $100 via paid apps, none that are free, with ads or IAP's?
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Old 02-07-2012, 02:30 PM   #10 (permalink)
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Quote:
Originally Posted by GameViewPoint View Post
So everyones making their $100 via paid apps, none that are free, with ads or IAP's?
I make close to $100 a day on a free app with ads (about 50K impressions via iAd, 100K via Admob). That usually sits in the #110-#150 range in free Entertainment.
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Old 02-07-2012, 02:49 PM   #11 (permalink)
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I make close to $100 a day on a free app with ads (about 50K impressions via iAd, 100K via Admob). That usually sits in the #110-#150 range in free Entertainment.
Is that a game?
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Old 02-07-2012, 02:58 PM   #12 (permalink)
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Quote:
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So everyones making their $100 via paid apps, none that are free, with ads or IAP's?
I make much more than $100 a day with my freemium game, so I'm not joining the conversation.

But since you ask, Dragon Lords is currently ranked:
Games, RolePlaying (Grossing): 168 (86)
Games, Strategy (Grossing): 198 (72)

Top Grossing Total: 751
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Old 02-07-2012, 05:09 PM   #13 (permalink)
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Quote:
Originally Posted by AragornSG View Post
I make much more than $100 a day with my freemium game, so I'm not joining the conversation.

But since you ask, Dragon Lords is currently ranked:
Games, RolePlaying (Grossing): 168 (86)
Games, Strategy (Grossing): 198 (72)

Top Grossing Total: 751
So even at 751 you can still make a decent amount? The reason I asked the question originally was thinking along the lines that the tops of the charts are basically the domain of the big guys, and for one reason or another are basically impossible to break into without serious ad spend, so I'm curious if you are quite some way further down the charts if you can still make a decent amount.
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Old 02-07-2012, 05:22 PM   #14 (permalink)
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you can most certainly make a killing and not be high ranked. A good way to rake in a ton of money is to have in app purchases or some sort of virtual good. This is usually how apps earn their keep despite low rankings. If you don't have in app purchases then yea, low rankings definitely hurt and you probably won't make a lot (depending on how low ranked)
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Old 02-07-2012, 05:30 PM   #15 (permalink)
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At my peak so far, I was around 90 under iPad Education. That netted me around 35 downloads. At $2.99 that was around $70 after the Apple tax.

Education is probably one of the harder categories to be in though.
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Old 02-07-2012, 05:38 PM   #16 (permalink)
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Quote:
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At my peak so far, I was around 90 under iPad Education. That netted me around 35 downloads. At $2.99 that was around $70 after the Apple tax.

Education is probably one of the harder categories to be in though.
plus $2.99 is a decent price tag.
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Old 02-07-2012, 06:57 PM   #17 (permalink)
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Quote:
Originally Posted by GameViewPoint View Post
So even at 751 you can still make a decent amount? The reason I asked the question originally was thinking along the lines that the tops of the charts are basically the domain of the big guys, and for one reason or another are basically impossible to break into without serious ad spend, so I'm curious if you are quite some way further down the charts if you can still make a decent amount.
Decent amount is a relative term and the Top Grossing Overall ranking changes so fast that it's hard to put it as a reliable measure (unless we're talking about top 50 or so), but yes, being in Top Grossing 1000 should give you monthly $15,000+

And you ARE correct, tops of the charts ARE the domain of the big players. Meaning making $15,000 a DAY.
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Old 02-07-2012, 07:20 PM   #18 (permalink)
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Quote:
Originally Posted by AragornSG View Post
Decent amount is a relative term and the Top Grossing Overall ranking changes so fast that it's hard to put it as a reliable measure (unless we're talking about top 50 or so), but yes, being in Top Grossing 1000 should give you monthly $15,000+

And you ARE correct, tops of the charts ARE the domain of the big players. Meaning making $15,000 a DAY.
Thanks for the info, definately gives me some encouragement

As a side issue, if you don't mind me asking, what was Dragon Lords coded in? Obj-C? right now I'm in a bit of a spin trying to decide between Adobe AIR, Cocos2d or Corona.
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Old 02-08-2012, 03:33 AM   #19 (permalink)
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I decided to go with pure Obj-C for iOS and PHP on the server side.
It gives me great flexibility to not only publish on mobile platforms (DL is also published for Android), but in a forseeable future also move to Facebook or even pure browser.
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Old 02-09-2012, 02:37 AM   #20 (permalink)
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Quote:
Originally Posted by AragornSG View Post
I decided to go with pure Obj-C for iOS and PHP on the server side.
It gives me great flexibility to not only publish on mobile platforms (DL is also published for Android), but in a forseeable future also move to Facebook or even pure browser.
How is the earnings against iOS? And any thoughts about Android players speak to their friends with iOS devices and pull them into the game? There is no secret that iOS devices earns more than Android. But I`m thinking it might be a good way to get more iOS players if your release on both platforms, specially if it`s a multiplayer game.
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Old 02-09-2012, 03:38 AM   #21 (permalink)
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Quote:
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Is that a game?
No, it's an entertainment app...hence the "Entertainment" category ranking
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Old 02-09-2012, 04:12 AM   #22 (permalink)
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Quote:
Originally Posted by Robiwan View Post
How is the earnings against iOS? And any thoughts about Android players speak to their friends with iOS devices and pull them into the game? There is no secret that iOS devices earns more than Android. But I`m thinking it might be a good way to get more iOS players if your release on both platforms, specially if it`s a multiplayer game.
It's about 10-15% of the iOS earnings. Things are picking up, but if you think Apple treats their developers like s..t, try deploying on Android... They honestly get out of their way to stop you from earning money.

And I wouldn't count on spreading from Android to iOS, if anything it would work the other way around. There are more iOS users knowing multiple people with Android, than the other way round. Also, the impact is minimal comparing with the number of organic downloads you're getting anyway. Unless you have something that will go viral, but that's another story.
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Old 02-09-2012, 04:47 PM   #23 (permalink)
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Quote:
Originally Posted by AragornSG View Post
It's about 10-15% of the iOS earnings. Things are picking up, but if you think Apple treats their developers like s..t, try deploying on Android... They honestly get out of their way to stop you from earning money.

And I wouldn't count on spreading from Android to iOS, if anything it would work the other way around. There are more iOS users knowing multiple people with Android, than the other way round. Also, the impact is minimal comparing with the number of organic downloads you're getting anyway. Unless you have something that will go viral, but that's another story.
Thanks for sharing AragornSG, most helpful. Iīve learned a lot from your posts and want to move into the iOS gaming space. If you donīt mind me asking how do you think your users find your game, and what regions are you getting most downloads from?

Gameviewpoint: Sorry for hijacking your thread.
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Old 02-09-2012, 05:41 PM   #24 (permalink)
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Originally Posted by Robiwan View Post
Thanks for sharing AragornSG, most helpful. Iīve learned a lot from your posts and want to move into the iOS gaming space. If you donīt mind me asking how do you think your users find your game, and what regions are you getting most downloads from?

Gameviewpoint: Sorry for hijacking your thread.
Ha it's cool, and you're right AragornSG is very helpful
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Old 02-10-2012, 04:34 AM   #25 (permalink)
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Thanks.

Quote:
Originally Posted by Robiwan View Post
If you donīt mind me asking how do you think your users find your game, and what regions are you getting most downloads from?
How do users find my game? Do you mean the ratings and reviews? Take a look yourself:
App Store - Dragon Lords
Customer Ratings, All Versions:
4.5 stars based on 1942 Ratings

If you mean where the users come from, I believe vast majority comes from organic downloads through search and top-list browsing. There is a group of people brought through word of mouth, but with 500-1000 downloads a day I don't think word of mouth brings more than 1-2%, no more with the retention rates I'm seeing. And there obviously is group brought by various promotions I did (FAAD, FGOTD, FAM).

As for regions it all depends. The biggest, most active and valuable is US, but Dragon Lords was promoted twice by EU company (Free App Magic), which brought it to the top of the free categories in few EU countries, which increased downloads from them significantly. Not that it did much for the revenue. You can't beat American carelessness with the credit card.

More interesting than player region distribution is the revenue split between regions. US + Canada + Australia + UK make for 75-80% of my revenue. You see why I intend to go with TapJoy and target US market.
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