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Old 02-02-2012, 06:14 PM   #1 (permalink)
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Default Gameplay vs. Monetization

Hey all,

As you guys may already know, I work for a game monetization platform. I've heard from a number of people here that one of their biggest complaints with freemium monetization is that it ruins gameplay.

With advertising, there's really no good place to put it in the game that doesn't disrupt the user in some way, whether it's an annoying ad in Angry Birds or a full page interstitial popup between turns.

This is what leads lots of people to do virtual currency-based models. But even those models can mess with gameplay, especially when the game is selling the most useful items: stat bonuses, equipment, consumable items, and energy refills. These items can change gameplay balance and make non-paying players frustrated.

But on the flip side, you've got to make money. I mean, not just "oh I have to keep the lights on", but if you make a great game you should be rewarded.

On the one side is making beloved free apps and not getting a penny for it, while on the other side is using predatory monetization practices that net you money but little love (and may leave you with a general sadness inside :P).

So my question to you guys is where do you draw the line between monetization and gameplay? Do you think there are acceptable sacrifices to gameplay if they yield significant revenue? If not, what do you do to still make your games business possible?
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Old 02-02-2012, 06:59 PM   #2 (permalink)
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The short answer:
Build an engaging game with a competitive twist and don't force people to pay. Everything in the game should be available without paying.

The long answer:
Check out my article on Freemium monetization:
iCoder Magazine 01/12 : iCoder Magazine
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Old 02-03-2012, 07:49 PM   #3 (permalink)
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Quote:
Originally Posted by AragornSG View Post
The short answer:
Build an engaging game with a competitive twist and don't force people to pay. Everything in the game should be available without paying.

The long answer:
Check out my article on Freemium monetization:
iCoder Magazine 01/12 : iCoder Magazine
Cool article, I added it to our Twitter queue actually

You say "everything in the game should be available without paying". How do you feel about apps like Hero Academy that give you an additional, balanced (not overpowered) race for paying? Is that fair?
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