Alpine Crawler (our game) was downloaded 4 million times and has 700 reviews or so...
You have to encourage players (especially those you KNOW like the game) to review it.
Dragon Lords has almost 2000 ratings and over 1000 reviews with 120k downloads. I'm tracking player engagement, pick a moment when they achieve something (100 turns), so they are hyped on dopamine and offer them a small reward (10 obsidian coins) for rating the game.
They have over 500.000+ ratings (almost all 5 star) and 190.000 reviews.
How did they do that?
The second best free game has like 1400 ratings.
Alpine Crawler (our game) was downloaded 4 million times and has 700 reviews or so...
The best thing is, that from 190.000 reviews are 170.000 for the new version...
4mil wow. I noticed about your game when it reached 3rd place. Then I also noticed how fast it dropped. Do you think it has something to do with the number of ratings/reviews that you get?
You have to encourage players (especially those you KNOW like the game) to review it.
Dragon Lords has almost 2000 ratings and over 1000 reviews with 120k downloads. I'm tracking player engagement, pick a moment when they achieve something (100 turns), so they are hyped on dopamine and offer them a small reward (10 obsidian coins) for rating the game.
@AragornSG: yeah, that is a good strategy. I was looking for something like that in the game, but couldn't find anything. I didn't play much, so maybe it comes in a later state.
Quote:
Originally Posted by rocotilos
4mil wow. I noticed about your game when it reached 3rd place. Then I also noticed how fast it dropped. Do you think it has something to do with the number of ratings/reviews that you get?
It is not the rating/review number for sure.
The game still generates a nice revenue, but it could be better for sure.
I am only the publisher for that game and the main problem is, that the guys, who developed it don't want to maintain it anymore
I think, the drop down was a natural thing and due to missing updates and new features it can't live up to its promise anymore.
@AragornSG: yeah, that is a good strategy. I was looking for something like that in the game, but couldn't find anything. I didn't play much, so maybe it comes in a later state.
It does.
You need to target the players who *really* invested time into the game.
You don't want to risk negative reviews from someone who just "gives it a try to see if they like it". That's why you haven't seen it.
What a big loss for the guys.
Ok how about this, u give me the code and I maintain it, and we split 50/50.
The story is a bit more complicated. I don't want to go into detail.
We wanted to take over and maintain it ourselves, but they don't want to give it to anybody. They mean, the game is perfect as it is.
The game will be up as long as it generates something and that's it.
You can believe me, we already changed our contract for future partners based on these experiences accordingly
It is our reputation after all...
However we can discuss teaming up for other projects if you want. We have plenty of ideas, just too few good people for coding
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Last edited by Promo Dispenser; 02-02-2012 at 05:48 AM.