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Old 01-02-2012, 08:25 AM   #1 (permalink)
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Exclamation How many users have upgraded to iOS 5?

Just wondering what iOS target you are putting your apps out at?

I am skeptical to put mine to iOS 5 as I know a few of my friends still haven't upgraded to iOS 5.

Using Xcode 4.2 with storyboards is great but you can only set the iOS target to 5. I want to set it as 4 as the lowest.

What should I do? Old school methods or use the new storyboards?

Thanks,
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Old 01-02-2012, 02:03 PM   #2 (permalink)
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My users(1 year old game) is around 70% ios5(iphone/ipad), I would think newer applications would even have a higher percent ios5...

Quote:
Originally Posted by Tomtheman2 View Post
Just wondering what iOS target you are putting your apps out at?

I am skeptical to put mine to iOS 5 as I know a few of my friends still haven't upgraded to iOS 5.

Using Xcode 4.2 with storyboards is great but you can only set the iOS target to 5. I want to set it as 4 as the lowest.

What should I do? Old school methods or use the new storyboards?

Thanks,
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Old 01-02-2012, 05:54 PM   #3 (permalink)
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I feel like practically everybody I know with an iPhone has upgraded to iOS5. Even my friends still running OS X Leopard and Snow Leopard have upgraded.

Maybe older models like the 3GS have't been? Although who still has 'em anyways
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Old 01-03-2012, 05:01 AM   #4 (permalink)
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Originally Posted by gordonroberts View Post
My users(1 year old game) is around 70% ios5(iphone/ipad), I would think newer applications would even have a higher percent ios5...
Not sure if the age of the app counts, I see around 85% being at 5.x.

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Old 01-06-2012, 07:15 AM   #5 (permalink)
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Just bumped into this article and thought I should mention it in this topic:

More than 66% of Users Have Upgraded to iOS 5

So iOS 5 is used on more 66% of all iPhones according to this source. It uses statistics from the Bump app, combined with numbers from Localistics.
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Old 01-06-2012, 01:47 PM   #6 (permalink)
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Where are you obtaining those percentages from ?

Where can I see that for my apps ?
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Old 01-06-2012, 02:17 PM   #7 (permalink)
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What I gather from this is that its really not important or worth supporting anything below iOS 4.0.
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Old 01-06-2012, 04:25 PM   #8 (permalink)
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Quote:
Originally Posted by Tomtheman2 View Post
Just wondering what iOS target you are putting your apps out at?

I am skeptical to put mine to iOS 5 as I know a few of my friends still haven't upgraded to iOS 5.

Using Xcode 4.2 with storyboards is great but you can only set the iOS target to 5. I want to set it as 4 as the lowest.

What should I do? Old school methods or use the new storyboards?

Thanks,
I think you should keep it at 4.0. I myself still develop on the 4.3 ios target, but thats just me. If you think you should keep it at 4.0 then thats where you should have it. To me it's about functionality, if your app can function correctly on 4.0 and not need anything from 5.0 then build it against 4.0. If it's only because you want to use storyboards then you might be cutting out a big chunk of people that might have downloaded your app just so that you can make your apps with storyboards. To me i don't really see the hype of storyboards. I like my xib's lol. We'll thats my 2 cents
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Old 01-07-2012, 05:27 AM   #9 (permalink)
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Quote:
Originally Posted by fouldsc View Post
Where are you obtaining those percentages from ?

Where can I see that for my apps ?
Just to make clear, i don't know these percentages for my own apps. This information is not available via itunesconnect.

But a way to figure out those percentages for your apps is to integrate analytic modules like Flurry in your app or code something youself that will send out the iOS version of each user.
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Old 01-07-2012, 09:56 AM   #10 (permalink)
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i would think that it would still be best to cover both iOS 4.0 and 5.0 users for whatever you are developing
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Old 01-11-2012, 03:02 PM   #11 (permalink)
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Quote:
Originally Posted by Pauluz85 View Post
Just bumped into this article and thought I should mention it in this topic:

More than 66% of Users Have Upgraded to iOS 5

So iOS 5 is used on more 66% of all iPhones according to this source. It uses statistics from the Bump app, combined with numbers from Localistics.
From my small app numbers with mobclix my numbers very closely with these numbers. Mine works out at about 65.4% but my app only supports from iOS 4.3 onwards.
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Old 01-11-2012, 05:12 PM   #12 (permalink)
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I was having the same doubt and glad that i found this post. Thanks to Pauluz85 for providing the link. Guess it makes more sense for me to target iOS5 . It will still take me a couple of months to publish my first app .By then even more people would have upgraded to iOS5 i guess.
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Old 03-15-2012, 09:44 AM   #13 (permalink)
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Yeah its a tricky one, I opted to update one of my apps to iOS5 and got a few complaints. So putting off updating the others until more time has pasted for people to update.
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Old 03-15-2012, 11:36 AM   #14 (permalink)
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Was wondering the same thing. I want to add iCloud in my app but my developers are saying only iOS5 users can download it and that'll **** off the others I think when I add more features after iCloud.
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Old 03-15-2012, 12:22 PM   #15 (permalink)
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Quote:
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Was wondering the same thing. I want to add iCloud in my app but my developers are saying only iOS5 users can download it and that'll **** off the others I think when I add more features after iCloud.
that's not strictly true.

You can support older versions and yet support iCloud.

your developers just need to check on runtime if iCloud is available in the ios version the phone is running, and only do the icloud "thingy" if it's available (ios5+). For version lower that 5, just don't use the icloud api and it will be fine.

think of iCloud as an extra you can add to your app if it's running on iOS5+
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