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Old 11-25-2011, 07:23 AM   #1 (permalink)
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Arrow My stats - comparing iPhone, Android and Windows 7

Project 1: Blotty Pots - updated on 15-Mar-2012

Android Market:

In store since: 25-Nov-2011

Free version: 678 installations, 280 active
Paid version: 19 installations, 14 active
Revenue so far: $14.30

Admob
Revenue: $6.85
Requests: 24,684
eCPM: $0.28
Fill rate: 99.55%
CTR: 0.54%

iPhone Appstore:

Full version in store since: 06-Dec-2011
Lite version in store since: 12-Dec-2011

Free version: 541
Paid to free promo: 2,002
Paid version: 47
Revenue so far: $25.39

Admob
Revenue: $11.87
Requests: 9,138
eCPM: $1.36
Fill rate: 95.17%
CTR: 2.02%

Windows Phone Marketplace:

In store since: 29-Nov-2011

Free version: 3,100
Paid version: 42
Revenue so far: $38.22

Ads
Revenue: $10.87
Requests: 8,716
eCPM: $1.25

Revenue so far: $77.91
Admob revenue so far: $18.72
Microsoft ad revenue so far: $10.87

************************************************** *******************

Project 2: Battleship - updated on 15-Mar-2012

Android Market:

In store since: 03-Mar-2012

Free version: 1,643 installations, 755 active
Paid version: 137 installations, 101 active
Revenue so far: $111.02

iPhone Appstore:

In store since: 12-Mar-2011

Free version: 1,157
Paid version: 41
Revenue so far: $28.70

Windows Phone Marketplace:

In store since: 08-Mar-2012

Free version: n/a
Paid version: 4
Revenue so far: $3.64

Revenue so far: $143.36
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Old 11-25-2011, 07:35 AM   #2 (permalink)
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This will be quite interesting!
I'm nearing launch of my game on Android, I'm curious how the markets compare.

and I don't think anyone will treat this as advertising.
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Old 11-25-2011, 07:37 AM   #3 (permalink)
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Well I guess I can just put the links into my signature like others here seem to do.
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Old 11-25-2011, 08:19 AM   #4 (permalink)
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I have primarily niche apps, and have iOS, Android and BlackBerry versions of most of them. To me, it seems to depend on the user demographics. My "golf" app has had very disappointing sales on Apple, but does very well on BlackBerry. (More of an executive user base) I have a pregnancy fitness app that is so-so on Apple, but sells like hot cakes on Android. (I figure more young couples or young women can't afford iPhones.) While my biggest seller in the Apple app store has to do with horse wagering, but it gets very little play on the other two. (Haven't figured that out yet.) I think you should always consider the demographics of the potential buyers and tweak things toward that.
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Old 11-25-2011, 10:38 AM   #5 (permalink)
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Why not just create the thread when you have the actual stats?
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Old 11-25-2011, 12:40 PM   #6 (permalink)
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Quote:
Originally Posted by Rudy View Post
Why not just create the thread when you have the actual stats?
Nobody said that when bignoggins did it with fantasy monster. I hate the way people treat members with fewer posts less respectfully on forums!

Sorry Xaron -I would be very interested to hear Your numbers
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Old 11-25-2011, 01:25 PM   #7 (permalink)
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Quote:
Originally Posted by Cowlinn View Post
...I hate the way people treat members with fewer posts less respectfully on forums!...
So you hate the way people treat people they know for years with more respect than people they just saw first time?
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Old 11-25-2011, 01:36 PM   #8 (permalink)
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Quote:
Originally Posted by dre View Post
So you hate the way people treat people they know for years with more respect than people they just saw first time?
Correct.
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Old 11-25-2011, 10:29 PM   #9 (permalink)
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Quote:
Originally Posted by Profile View Post
I have primarily niche apps, and have iOS, Android and BlackBerry versions of most of them. To me, it seems to depend on the user demographics. My "golf" app has had very disappointing sales on Apple, but does very well on BlackBerry. (More of an executive user base) I have a pregnancy fitness app that is so-so on Apple, but sells like hot cakes on Android. (I figure more young couples or young women can't afford iPhones.) While my biggest seller in the Apple app store has to do with horse wagering, but it gets very little play on the other two. (Haven't figured that out yet.) I think you should always consider the demographics of the potential buyers and tweak things toward that.
It would be great to have some solid demographics on where this market is. Right now about the only thing you can do is submit to all three platforms. We'd all be better off if they all used the same language.

One other thing to consider is the markets being flooded. If you have a good app and put it out on Apple, it might never be seen. it's 1/500,000 ...
You put the same good app on Windows and it's 1/80,000...

Then you have to factor in how many people are on the Apple store vs Windows store... If you attract 2% of Apple vs 10% of Windows... which would be bigger?
If you sell to 2% of Apple vs 10% of Android people have your app, which would be more money. (assume average rate of stolen apps)

Last edited by KarlJay; 11-25-2011 at 11:05 PM.
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Old 11-27-2011, 01:48 PM   #10 (permalink)
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@Profile: Very interesting, never thought of that. Well my game is not that particular bound to any age, so I'm curious how this plays out.

@Rudy: That's an interesting question. Actually why not? It's a discussion board here and before I create some additional workload for me I just wanted to ask if there would be interest at all. And obviously there is. So nothing wrong with posting that I thought. I just want to let you take part from the beginning even though I don't think I will have stellar numbers to show.

@Cowlinn: Thanks that's very kind of you! At the moment I still wait for the approvals.

Maybe some words about my game: It's basically a game where you fill pots in a field which can overflow into the neighbor pots and recolor the opponent ones. A bit hard to explain but I will post a link to a playable HTML5 version soon if that's ok. Should run in any browser.
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Old 11-27-2011, 02:21 PM   #11 (permalink)
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Quote:
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... Actually why not?...
Because until you make the game, submit it to all the stores, got it approved, make it popular (if it will get popular), get large enough data for stats everybody will forget this thread...
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Old 11-27-2011, 02:34 PM   #12 (permalink)
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Well I made the game, submitted it to all stores and wait for approval. I would say a large enough sample base would be anything above 1000 downloads but yes, that still need some time. I will update this thread from time to time so I don't think that anybody will forget this thread.
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Old 11-27-2011, 02:59 PM   #13 (permalink)
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I'm interested, thanks for submitting. I do know that almost no one on the android market is willing to pay for apps though, so I'd say the app store is the best. That is just my opinion
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Old 11-27-2011, 03:05 PM   #14 (permalink)
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LOL yes. Android is very strange indeed. Lot's of users but many of them complaining about anything that costs money. Piracy is common...
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Old 11-28-2011, 11:47 AM   #15 (permalink)
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I just released on Windows Phone 7. The thing I hate is the sales reporting. It's about a week behind. I'm ranked #1 in sports and top 25 overall and I have no idea how my sales are.

However, I think WP7 is a much nicer environment (both development and usage) than android and I'm hoping it passes android in marketshare.
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Old 11-28-2011, 02:18 PM   #16 (permalink)
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Quote:
Originally Posted by bignoggins View Post
However, I think WP7 is a much nicer environment (both development and usage) than android and I'm hoping it passes android in marketshare.
You really think this is a possibility?

I think Android is unstoppable just because of the sheer number hardware manufacturers. I also don't think Windows is going to catch up to iOS. I'm not including Windows platform in my long term plans. iOS and Android covers vast majority of the market and I don't think it will change in the next few years.

Do you have information to support otherwise?
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Old 11-28-2011, 02:30 PM   #17 (permalink)
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Quote:
Originally Posted by bignoggins View Post
I just released on Windows Phone 7. The thing I hate is the sales reporting. It's about a week behind. I'm ranked #1 in sports and top 25 overall and I have no idea how my sales are.

However, I think WP7 is a much nicer environment (both development and usage) than android and I'm hoping it passes android in marketshare.
Did you have to rewrite everything in C#? that's what stops me from developing for win phone.
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Old 11-28-2011, 04:14 PM   #18 (permalink)
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Xaron. Thanks (in advance) for sharing. I'm interested in how this plays out as well. Useful for comparing review times for the app market places as well.

Cheers
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Old 11-28-2011, 11:23 PM   #19 (permalink)
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Quote:
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Did you have to rewrite everything in C#? that's what stops me from developing for win phone.
Yes but I believe you can also do C++.
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Old 11-28-2011, 11:24 PM   #20 (permalink)
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Quote:
Originally Posted by AragornSG View Post
You really think this is a possibility?

I think Android is unstoppable just because of the sheer number hardware manufacturers. I also don't think Windows is going to catch up to iOS. I'm not including Windows platform in my long term plans. iOS and Android covers vast majority of the market and I don't think it will change in the next few years.

Do you have information to support otherwise?
I think it's still anyone's game. The current market size is a fraction of the overall addressable market. That said, it's definitely a long shot.

I originally did not include windows phone in my plans either, but they literally made me an offer I couldn't refuse.
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Old 11-28-2011, 11:56 PM   #21 (permalink)
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My Windows version got approved. I submitted it on Thursday so that was rather quick especially because of Thanksgiving.
Personally I use a cross compiler so I develop ONCE and can deploy to:
HTML5, Flash, Windows exe, Mac, Android, iPhone/iPad and Windows Phone plus XBox 360.
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Old 11-29-2011, 04:09 AM   #22 (permalink)
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BTW: Here is a link to the HTML5 demo, if you want to try it. Actually I don't know if this runs in any devices but should work fine in any browser...

Demo

Statistics so far for Android:

Free version: 72 installations, 46 active
Paid version: 4 installations, 3 active

Admob Android:

Revenue: $0.54
Requests: 477
eCPM: $1.15
Fill rate: 99.16%
RPM: $1.14

Last edited by Xaron; 11-29-2011 at 05:50 AM.
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Old 11-29-2011, 06:27 AM   #23 (permalink)
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Quote:
Originally Posted by bignoggins View Post
I think it's still anyone's game. The current market size is a fraction of the overall addressable market. That said, it's definitely a long shot.
I agree that the market is going to explode in next few years, the growth is accelerating. That being said, Android and iOS seem to be gaining distance over Windows, who's market share is shrinking from small to minimal...

Quote:
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I originally did not include windows phone in my plans either, but they literally made me an offer I couldn't refuse.
Ah, this is what you meant when you mentioned NDA's. Do let us know how the windows sales are comparing with your iOS and Android revenues.
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Old 11-29-2011, 06:28 AM   #24 (permalink)
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I think Windows Phones will get their market share especially in the business area. RIM will die...
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Old 11-29-2011, 07:47 AM   #25 (permalink)
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wth, why is ur ecpm so high.. i can only get up to $0.80 max for admob...
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