Ok...i know a lot of people have been making those threads and i know it's some kind of repetition...but if some of you have good advice for me...it would be greatly appreciated.
I release my app
App Store - Save Dodo
few months back and got 72 dollars and 1 or 2 downloads in a week ...
1 Here is what i have done...
2 Made a free version
3 made a website + video
Save Dodo
4 sent for reviews and got some from good websites 148 apps + some more
5 Got 10 reviews genuine one...without aspirator or anything all 5 starts except one
6 got a post by a guy on the Guardian uk
7 made my app free for 2 days 4 times
8 switched my app in a less competitive cat...children
9 use some tap joy pay per download + cross promotion with another app i made (which wasn't great)
10 made a Facebook page + twitter account
11 released app on a thursday
12 made a free version
13 Used
PR mac made and submitted 1 when it got approved by apple
14 used Spread (another
PR release )
What i didn't do:
1 didn't attack a specific target market such as accountant in michigan
2 didn't chose my keyword carefully
3 No game centre
4 no Retina display for the characters cause it was written on older cocoa and would cost quite a bit to update cocoa version
Results:
$72
10 game reviews
700 total downloads
I know there is no need to flog a dead horse...but i don't see where i faulted or if you guys think it look **** or any recommendation would be more than welcome.
Here are a few promos for those who wants to test it out:
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