Quote:
Originally Posted by AragornSG
IAP strategy is a very app-specific topic, I doubt that you'll find that general kind of information. You have to understand what your users will want to pay for and how much they will be willing to pay for it. There is no general rule of a thumb.
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Hi Aragorn, thanks for the reply. Yea I realize every app is specific and high in demand items different between games and what gamers expect from their game. I just would find it interesting if any companies discounted their prices and if it resulted in a increase or decrease in revenue.