I made an app the other day for Halloween and just wondered if people think it will get anywhere. It's pretty much a basic sound board for halloween. It's a very very simple UI and I mean one button!
You press the button, it stops whatever is already playing and it picks a random sound out of the 51 in the project and then plays it. It's not complex at all but I think it could be very fun to use as pranks or to scare people.
It took about 30 mins to code but ages to get all the sounds.
That's not getting into the App Store, if you ask me. It's too simple, and a content aggregator. You should read the App Store Review Guidelines.
I agree about the "too simple" bit, but I'm not sure it's a content aggregator. My hunch is that it might make it into the App Store. Then again, I've never submitted just a simple soundboard app, so I wouldn't know.
From a legal perspective though, the OP should make sure they have proper ownership and/or licensing for the sound effects.
I'm not sure why you are always trying to make the worst app possible in the shortest time possible. This app and your other apps in my opinion blow! Why don't you come up with an app and put some real time and effort into it and then ask for others opinions. You cannot make an app in 30mins and think you have the next angry birds. If you are not making apps to try and make some coin just give them away for free rather then try ripnoff naive customers with junk.
Just popped onto iTunes and saw that they now have a "Halloween" apps section. Looks like the first one listed is a soundboard app, so worst case, it'll be a learning experiment for the OP.
While I agree that apps like these are not going to be the next Angry Birds, I think it's okay to cut the OP some slack. Happy learning, and good luck!
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It's ok as a learning experience, but why does it have to be published in the app store. You wouldn't put kids' drawings in an art gallery, but on a refrigerator. What happened to "we don't want amateur hour in the App Store" from the Review Guidelines?!
It's ok as a learning experience, but why does it have to be published in the app store. You wouldn't put kids' drawings in an art gallery, but on a refrigerator. What happened to "we don't want amateur hour in the App Store" from the Review Guidelines?!
Can't disagree with you there! As my posts in other threads should indicate, one of my biggest concerns is that the proliferation of apps has made app discovery very difficult, and yes another app like this just makes it harder. So, yes, I'm not really for just submitting apps to the app store either.
What do I really think in this specific case?
1. I don't think the App Store will reject this app, unless the app reviewer happens to be particularly picky. (It's unfortunate but true.)
2. I don't think the this app will hit it big, nor do I think it should.
3. I do think that the OP's time would be better spent thinking of more useful apps.
4. I do think for a learning experience this is fine.
5. I also think that the OP should be careful about sound effect licensing, or it could be a *costly* learning experience. It's also a good opportunity to educate oneself of legal issues.
6. I think that what's great is in the eye of the beholder in many cases. I have to admit the icon is much better this time around. (But is it properly owned or licensed?)
7. I don't think it's a proper function of this forum to dissuade others or tell them that their apps s**k. (Although I may think so too.)
8. I do think it's good to remind people of the App Review guidelines.
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I agree with all that, except I'm not sure if a 30 minute app can count as a learning experience. Since it seems he has 4 other apps already published, this is something really trivial even for him.
I'm not sure why you are always trying to make the worst app possible in the shortest time possible. This app and your other apps in my opinion blow! Why don't you come up with an app and put some real time and effort into it and then ask for others opinions. You cannot make an app in 30mins and think you have the next angry birds. If you are not making apps to try and make some coin just give them away for free rather then try ripnoff naive customers with junk.
Woah!
Someone's not in a good mood.
I don't think you understand what I'm doing with this app, I fully understand myself that it won't be another "angry birds" and I've never mentioned it! And I'm not ripping off customers as it clearly says in the description what it is, if they don't like it then they won't buy it.
I am still learning and I'm nowhere near as good as most people here but it doesn't mean you have to abuse all my apps. I have been learning while making the apps, and this one isn't my "best" but it wasn't meant to be.
I thought I'd have a go making it, and I thought I'd experiment with an app that related to an event to see if it affected the sales. I didn't spend much time on it because it wasn't meant to make big progress.
And I do plan on started a decent sized project, but I want to check some things before I start, and do some experimenting before I release a "real" app with actual prospects.
And I do plan on started a decent sized project, but I want to check some things before I start, and do some experimenting before I release a "real" app with actual prospects.
You know, that's what the developer provisioning profile is for. You can learn the ropes on your own without flooding the app store with junk. As you can tell by now, that's more or less frowned upon around here.
I mean, if you must do it, why publicize it here of all places? That's just asking for it.
You know, that's what the developer provisioning profile is for. You can learn the ropes on your own without flooding the app store with junk. As you can tell by now, that's more or less frowned upon around here.
I mean, if you must do it, why publicize it here of all places? That's just asking for it.
I've learnt my lesson now.
I'll just take this thread as motivation to get working on something decent.
Out come the sketch books!
I made an app the other day for Halloween and just wondered if people think it will get anywhere. It's pretty much a basic sound board for halloween. It's a very very simple UI and I mean one button!
You press the button, it stops whatever is already playing and it picks a random sound out of the 51 in the project and then plays it. It's not complex at all but I think it could be very fun to use as pranks or to scare people.
It took about 30 mins to code but ages to get all the sounds.
Oh and it has a nice little Icon
What do you think?
(sigh) you are the developer who all the other devs dislike.
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Haters gonna Hate
Likers gonna Like
I never mentioned anything about disliking. It is just a little frustrating reading some posts sometimes when there are devs that put so much time and money into there apps while others fill the app store with what i consider crap. Yes these apps will get ranked low but the fact that some crap apps even take 1 sale or 1 download from a developer who has put in long hours and there cash frustrates me.
If i was told i am making a halloween soundboard and i paid for custom sound recordings and have included an amazing UI i will happily support it, even though its not my thing. But saying i coded an app in 30mins and googled halloween sounds until i stole all i could find doesnt read to well to me.
Come up with a nice idea, Hire a graphic artists, code away and i will gladly give my honest opinion on anything you create.
I never mentioned anything about disliking. It is just a little frustrating reading some posts sometimes when there are devs that put so much time and money into there apps while others fill the app store with what i consider crap. Yes these apps will get ranked low but the fact that some crap apps even take 1 sale or 1 download from a developer who has put in long hours and there cash frustrates me.
If i was told i am making a halloween soundboard and i paid for custom sound recordings and have included an amazing UI i will happily support it, even though its not my thing. But saying i coded an app in 30mins and googled halloween sounds until i stole all i could find doesnt read to well to me.
Come up with a nice idea, Hire a graphic artists, code away and i will gladly give my honest opinion on anything you create.
cheers
Yeah, I suppose I agree with what you said. I too would support a basic app that has been coded well and has been well thought out, etc.
Right now, I've gave up with anything that will take under a week to do. And I'm just focusing on coming up with a good idea decent enough to make money instead of wasting time.
Yeah, I suppose I agree with what you said. I too would support a basic app that has been coded well and has been well thought out, etc.
Right now, I've gave up with anything that will take under a week to do. And I'm just focusing on coming up with a good idea decent enough to make money instead of wasting time.
The app got rejected yesterday, and I just thought to my self "Good" because deep down I knew it wasn't anything. But I wanted to try a seasonal app, so I did some more work to it, worked on the graphics to get them decent. And its now got a feature where your set a timer and then you can hide your phone to scare people!
So u have a timer and a button now, are u really trying here... You can soley kill the app store if u create a timer and a button. I made like 5 apps with a timer and a button
I don't know what is wrong with most of you. He said it took a long time to collect the sounds (content) for the app. That work has value and there are other people who may be willing to pay him for the work that he did. The app store is not just for selling functionality. There are plenty of apps that sell content with minimal functionality and do just fine.
People are starved for content and if your app contains sounds that are not available anywhere else and that you have permission to distribute then I am sure that your app will sell well.
I don't know what is wrong with most of you. He said it took a long time to collect the sounds (content) for the app. That work has value and there are other people who may be willing to pay him for the work that he did. The app store is not just for selling functionality. There are plenty of apps that sell content with minimal functionality and do just fine.
People are starved for content and if your app contains sounds that are not available anywhere else and that you have permission to distribute then I am sure that your app will sell well.
Oh thank god, finally a positive comment
Although I agree it's not a basic idea for an app, but its not just a basic app that has crap images and 10 sounds. It has (what I think is) quality content. And I thought I'd add it to the app store because I thought it was better than most out there already.
I think you've been given a hard time here. Most devs are like those on these forums, if it isn't technically impressive it's rubbish! This is nonsense of course, the customer decides what is good and what is bad, they buy what they want. If they want a soundboard app they'll buy it, they don't care how long it took to make it, its just a bit of fun. Devs moan about it because they value hard work and technical skill above commercial success. Return on investment is the actual measure of a 'good app'. If this took you a couple of hours and made you enough to justify that expended time then it is successful.
I think you've been given a hard time here. Most devs are like those on these forums, if it isn't technically impressive it's rubbish! This is nonsense of course, the customer decides what is good and what is bad, they buy what they want. If they want a soundboard app they'll buy it, they don't care how long it took to make it, its just a bit of fun. Devs moan about it because they value hard work and technical skill above commercial success. Return on investment is the actual measure of a 'good app'. If this took you a couple of hours and made you enough to justify that expended time then it is successful.
Well, this is a forum for developers, not marketing or sales personel so I'm not sure what else was expected. If you've asked a sculptor what he thinks about a pet rock I'm sure he wouldn't be impressed. Making money is not everyone's measure of success.
Quote:
Customer is king, devs opinions are unimportant.
Actually, Apple is king, which they proved by rejecting his app.
As someone new to the game I see no reason why it is bad to test the waters before investing months or years in to an app.
I understand you guys being upset about him trying to make a quick buck on a subpar app but if its what the people want then I don’t really see a problem.
Do you guys really think the top selling apps are always an indication of the best/most technical work? Honestly Angry Birds/puzzle games and most of the free sim games are crap compared to some other games (gameloft/ea/cresent moon games etc..) in terms of technical work yet they sell way better...