Advertise Mobile SDKs Books Events Forum News Social Networking Support Us
Follow @iphonedevsdk on Twitter

Interface 2, Advanced iOS
Mockup & Code Gen
($9.99)

Make your own iPhone apps
and run them live!
(free)

Pic Frame Dynamo: Photo Editing
($0.99)

Abiliator
($1.99)

Want your application or service advertised on iPhone Dev SDK?

Go Back   iPhone Dev SDK Forum > Business Forums > Business, Legal, & App Store

Reply
 
LinkBack Thread Tools Display Modes
Old 01-30-2011, 12:14 PM   #1 (permalink)
Registered Member
 
Join Date: Jan 2011
Posts: 67
Pyrrhic Victory is on a distinguished road
Default Ad Strategy and AdMob Download Exchange

I have a single app that's less than a month old. I'm in the process of coding two more apps, but I'm seeing what works with the first one.

I call it my sacrificial app because it really was testing the iPhone App Store. Its a free, ad-supported app that only gets about 150 downloads a day. Judging by updates, at least 1000 people have kept it on their iPhones/iPods.

I noticed that iAds pay a lot higher eCPM than AdMob. So I decided to pump the Download Exchange to the max. The idea is to take other apps ads and then promote my app (later apps) on theirs. While keeping the premium paying ads of iAds.

I hope to introduce paid apps soon enough and the idea of having ads for them on other apps appeals to me.

Is this a decent strategy? What do other people do?
Pyrrhic Victory is offline   Reply With Quote
Old 01-30-2011, 12:49 PM   #2 (permalink)
Registered Member
 
Join Date: Jan 2011
Posts: 67
Pyrrhic Victory is on a distinguished road
Default

Just to be clear, I'm using AdWhirl with iAd primary and AdMob secondary. So it tries to fill iAd first and if it can't, it falls back on AdMob.
Pyrrhic Victory is offline   Reply With Quote
Old 01-30-2011, 02:15 PM   #3 (permalink)
Registered Member
 
Join Date: Jun 2009
Posts: 557
Joseph Nardone is on a distinguished road
Default

Quote:
Originally Posted by Pyrrhic Victory View Post
Just to be clear, I'm using AdWhirl with iAd primary and AdMob secondary. So it tries to fill iAd first and if it can't, it falls back on AdMob.
I just checked it out - I have not used it so this advice is theoretical:

They say that they show your ads about 1:1 for ads that you show with your inventory. They also say that for free apps you can expect a conversion rate of 10% on a clickthrough rate of 1% so you get one free app download for every 1000 impressions.

Assuming that those results are not overly optimistic - which they probably are - your are giving up whatever eCPM you currently get for each free download - if you have a 0.25 eCPM then you are giving up the 0.25 you would have made on the 1000 impressions that you are giving to the exchange that it takes to get you one download.

At this time I think you can use a pay-per-download service like TapJoy to get free app installs for 0.25 each - but the big difference is that the TapJoy customers don't actually want you app - they just download it to get some virtual goods or some other prize while the AdMob 0.1% that download you app will probably use it.

Given all that - I would definitely use it for your unused inventory and I would use it in place of your regular inventory if your free app can generate more than your current eCPM per install.

The install rate for a paid app will be considerably lower than that of a free app so you really need to find our your click-through and conversion rate for your paid app's ad. I have a feeling that a pay-per-click ad is probably a cheaper way to drive installs of a paid app than giving up your inventory to that program.

Joseph
Joseph Nardone is offline   Reply With Quote
Old 02-02-2011, 10:03 AM   #4 (permalink)
Registered Member
 
Join Date: Jan 2011
Posts: 67
Pyrrhic Victory is on a distinguished road
Default

Quote:
Originally Posted by Joseph Nardone View Post
I just checked it out - I have not used it so this advice is theoretical:

They say that they show your ads about 1:1 for ads that you show with your inventory. They also say that for free apps you can expect a conversion rate of 10% on a clickthrough rate of 1% so you get one free app download for every 1000 impressions.

Assuming that those results are not overly optimistic - which they probably are - your are giving up whatever eCPM you currently get for each free download - if you have a 0.25 eCPM then you are giving up the 0.25 you would have made on the 1000 impressions that you are giving to the exchange that it takes to get you one download.

At this time I think you can use a pay-per-download service like TapJoy to get free app installs for 0.25 each - but the big difference is that the TapJoy customers don't actually want you app - they just download it to get some virtual goods or some other prize while the AdMob 0.1% that download you app will probably use it.

Given all that - I would definitely use it for your unused inventory and I would use it in place of your regular inventory if your free app can generate more than your current eCPM per install.

The install rate for a paid app will be considerably lower than that of a free app so you really need to find our your click-through and conversion rate for your paid app's ad. I have a feeling that a pay-per-click ad is probably a cheaper way to drive installs of a paid app than giving up your inventory to that program.

Joseph
thanks
Pyrrhic Victory is offline   Reply With Quote
Reply

Bookmarks

Tags
admob, ads, download exchange, iad

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



» Advertisements
» Stats
Members: 175,641
Threads: 94,109
Posts: 402,850
Top Poster: BrianSlick (7,990)
Welcome to our newest member, JmacDotOrg
Powered by vBadvanced CMPS v3.1.0

All times are GMT -5. The time now is 03:17 PM.
Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.3.0