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Old 01-10-2011, 01:02 PM   #1 (permalink)
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Default Have You tried ShareKit?

My friend just told me about it and i find it a live saver, has any of you tried it before.


(for people who don't know what it is, it's basically a framework for social networks integration read more here: ShareKit
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Old 01-10-2011, 02:36 PM   #2 (permalink)
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Quote:
Originally Posted by MozyMac View Post
My friend just told me about it and i find it a live saver, has any of you tried it before.


(for people who don't know what it is, it's basically a framework for social networks integration read more here: ShareKit
Never tried it but it looks awesome!
It's perfect timing for something I was looking into!
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Old 01-10-2011, 03:42 PM   #3 (permalink)
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[quote=MozyMac;285297]My friend just told me about it and i find it a live saver, has any of you tried it before.


I use it and like it. I especially like how the list of share options (facebook, twitter, email, etc) puts the option that the user uses most at the top of their list.
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Old 01-10-2011, 04:30 PM   #4 (permalink)
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How does it handle authorization for OAuth clients like Twitter?


Quote:
Originally Posted by MozyMac View Post
My friend just told me about it and i find it a live saver, has any of you tried it before.


(for people who don't know what it is, it's basically a framework for social networks integration read more here: ShareKit
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Old 01-10-2011, 04:42 PM   #5 (permalink)
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Quote:
Originally Posted by harkonian View Post
How does it handle authorization for OAuth clients like Twitter?
Never mind. A quick look at the FAQ on the website:

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There are two supported methods of authentication for Twitter in ShareKit: OAuth and xAuth. OAuth uses a webview to login the user. This is the default. In order to use xAuth with Twitter you must have xAuth added to your account by Twitter. Contact Twitter to request this. After it is approved change SHKTwitterUseXAuth to 1 in SHKConfig.h.
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Old 01-10-2011, 05:55 PM   #6 (permalink)
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Quote:
Originally Posted by harkonian View Post
Never mind. A quick look at the FAQ on the website:
We tried it, but it was not fully supported for a mostly OpenGL framework so it had some weird display bugs in it - windows not popping up or closing. The developer was helpful in trying to track them down, but ultimately he had no experience setting it up for an OpenGL game and we couldn't make it work 100%. I'd still recommend it for just a lightweight solution for any app that is based on the more strandard UIKit framework.

The xAuth from Twitter was no big deal to set up. We got an answer within 2 days with an approval.
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Old 01-11-2011, 03:44 AM   #7 (permalink)
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looks very interesting
Thanks for the link
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