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Old 01-06-2011, 09:38 PM   #1 (permalink)
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Default Revenue share for programming

A company is offering me a job to make an app and they can provide all the graphics and sounds they just need me to program it and possibly publish it. I know I can do this app fairly easily and they want to know how I want to split the revenue for the app after the 30% apple takes. What is a common split for programming?
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Old 01-07-2011, 08:34 AM   #2 (permalink)
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Quote:
Originally Posted by Dshoe View Post
A company is offering me a job to make an app and they can provide all the graphics and sounds they just need me to program it and possibly publish it. I know I can do this app fairly easily and they want to know how I want to split the revenue for the app after the 30% apple takes. What is a common split for programming?
IMHO, you take a risk using your time to program it and not know what the revenue will be. Personally, I would do this type of work as contract work. In my area, contract iPhone work is going for $100-$150/hour. The app would have to make a lot of money to beat that.
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Old 01-08-2011, 04:40 PM   #3 (permalink)
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Revenue sharing almost never makes sense for the developer. You take all the risk while they share the rewards. If it's that great of an idea, have them pay you up front for x dollars and anything the app makes beyond that you will split with them.


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A company is offering me a job to make an app and they can provide all the graphics and sounds they just need me to program it and possibly publish it. I know I can do this app fairly easily and they want to know how I want to split the revenue for the app after the 30% apple takes. What is a common split for programming?
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Old 01-08-2011, 04:51 PM   #4 (permalink)
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I have to agree. An arrangement like that is on the same level as "lets bet together, I give you tips, you put in the money, and if we win, we split the profit"
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Old 01-08-2011, 04:55 PM   #5 (permalink)
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Good analogy.

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I have to agree. An arrangement like that is on the same level as "lets bet together, I give you tips, you put in the money, and if we win, we split the profit"
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Old 01-10-2011, 10:08 AM   #6 (permalink)
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There is a good chance we are moving away from splitting the revenue. Now I wonder how much I should charge =/ I am not doing any sound or graphics, just programming, and I see many developers charge up to $100-$200 an hour. I estimate the app will take about a month to make. Hours it's going to take? I'm not sure. Since I'm not doing graphics or sounds I think it's safe to charge $50/h
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Old 01-10-2011, 10:19 AM   #7 (permalink)
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Now I wonder how much I should charge =/ I am not doing any sound or graphics, just programming[...]
What do you mean "just programming"? That is 90% of an app. Good programmers are much, much harder to find than good graphic designers.

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I estimate the app will take about a month to make. Hours it's going to take? I'm not sure.
How did you estimate it will take a month? And if you think it will take a month, how do you not know how many hours it will take?


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Since I'm not doing graphics or sounds I think it's safe to charge $50/h
You seem pretty new to contracting. Why would graphics and sound designers have anything to do with what you charge? If the going rate is $100/hour in your area, then charge $100/hour.
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Old 01-10-2011, 10:32 AM   #8 (permalink)
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Haha I'm definitely new to contracting and such. And just from past programming experience. I honestly think it will take a bit less than a month but I want to give myself a little leeway just in case I come across some problems.
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Old 01-10-2011, 10:37 AM   #9 (permalink)
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I honestly think it will take a bit less than a month but I want to give myself a little leeway just in case I come across some problems.
You keep talking in terms of a month, but that is a meaningless metric. If you mean 4 weeks of 40 hours per week of work, then say so: 160 hours of work. How long it takes to finish that work will depend on how many hours per week you work.
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