Quote:
Originally Posted by brutalisk
You will rely on a test run by 10 people before releasing to 100000? To 1000000?
Cmon guys, this is business, not games...
P.S. Guys that are hired to test apps before release called QA, but did you see any online game out jsut relying on QA team, without public beta test?
Are you living under a rock?
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Well to answer your first question: Yes. 10 good testers outperform 500 bad ones. If you want to rely on massive numbers you need to harvest the crashlogs to figure out what's going on. Don't count on public beta testers to write extensive bug reports that are actually useful. (i've seen too many "app crashes in lvl 33m, fix it!" bugs)
Based on your first comment regarding not having done a proper beta test in the first place I assumed (assumption is the mother of all f*ckups, I know) that your were a small shop. Sorry.
To answer your second question, I was talking about MAC OS X games, with tier 1 titles, not your average 1.99 game. Games are Big Business.
Since we do not know what kind of application you are building we can only generalize. Personally I do not see the use of a massive Public Beta unless you are building a social app or MMORG.
And no I don't live in a rock, I live in the real word that's not perfect.
PS: by your mom/aunt/etc I meant to describe a typical end user. Not actually your Mom :P
To be frank, I don't think its useful to criticize people here that are trying to help. Heck I even registered just for answering your question.